Releases: SolarBear/Numenera-FoundryVTT
Releases · SolarBear/Numenera-FoundryVTT
Version 0.8.0
- Introducing GM Intrusions!
- The GM may now right-click on a PC actor and select the new "GM Intrusion" option.
- The PC's player will have a popup appear, asking whether they accept or refuse the intrusion.
- Accepting will add 1 XP to the PC's sheet, refusing, subtract 1.
- Sending an intrusion triggers a chat message; accepting or refusing triggers one, too.
- Added a "Save Bio" button at the bottom of the Bio tab so it's more obvious that the editor does not automatically save the bio section's contents.
- Bug fix: errors would sometimes appear when rendering some chat messages containing no roll
Version 0.7.1
Many, many thanks to Corey Matt for their contribution!
- Skills, abilities and the various numenera items now properly display their icons on your sheet!
- Also, minor layout changes for numenera items on the PC sheet
- A warning is now displayed whenever you have too many cyphers. For v1 players, occultic cyphers count as 2.
- NPC entries in Actor compendiums now display their target number next to their name, just like in the Actor Directory (eg. Bob the NPC (9) ).
- Bug fix: armor dropped from the Item Directory onto the PC sheet would not update the Armor field value
Version 0.7.0
- Skills rolls can now be made directly from the character sheet! Takes inabilities as well as specialization/training into account
- Added depletion rolls for artifacts to the sheet, too, while I was at it, because why not, you know
- Armor is now computed as the sum of all armor parts
- Bio section is now a TinyMCE rich text editor. Enjoy your slick-looking character bio!
- Bug fix: cypher and equipment names could not be modified from their item sheet
Version 0.6.3
- Added confirmation dialog before deleting an item (eg. cypher) on the character sheet
- Feature request: added cypher typer (anoetic, occultic) for v1 players
- Bug fix: cypher/artifact edition
- Some under-the-hood love
Version 0.6.2
- The final Item pieces, Armor and Equipment, have finally been integrated into the system! This means you may now ANYTHING to the character sheet, from a compendium or the item directory: skills, abilties, weapons... your imagination is the only limit! (that and the predetermined item types in template.json)
- Feature request: the recovery bonus (1d6 + X) is now directly tied to your tier. Changing your tier will change the die bonus.
- Added version 0.5.6 as supported
- Bug fix: fixed weapon names on the character sheet that could not be changed
- Bug fix: changed a minor item creation problem that may have been introduced with version 0.5.6
Version 0.6.1
- Feature request: added a cypher limit field for PCs
- Feature request: skill now have an "untrained" value
- Bug fix: I was under the impression that Enabler abilities never had a cost but I was mistaken. This is now fixed. Instead, abilities with unspecified or zero cost now have grayed out controls to emphasize no cost is involved.
- Bug fix: abilities added from the item directory did not display their description
- Bug fix: Skill item sheet's stats dropdown was empty
- Added a first system settings: Numenera version - it's not used yet but v1-specific features will be added in time (eg. anoetic vs. occultic cyphers)
Version 0.6.0
Big changes!
- New tabbed interface! No more scrolling madness (well, much less of it anyway)
- Rework of the sheet header! It's still not sexy but it's... worthy.
- Skill and abilities are now full-blown items! That means you can finally drag and drop one from the Item Directory or a compendium onto the character sheet and have it added automatically! Don't worry, adding them manually from the sheet is still possible.
- New "item" sheets for skills and abiltiies.
- Reminder: all item lists on the character sheet can now be reordered to your liking.
The last remaining puzzle pieces (armor and regular items) are coming really soon. Stay tuned!
Version 0.5.2
- Character Types are now free text instead of a dropdown: this allows for Types imported from other Cypher games, 3rd party ones or even homemade ones.
- Bug fix: couldn't not uncheck the "Identified?" checkbox on cyphers and artifacts.
- Bug fix: armor items had range types listed instead of weight classes.
- Bug fix: minor layout changes.
Version 0.5.1
- Most of the stuff on the PC sheet can now be reordered. Skills and abilities cannot be reordered yet, though: this will be done when they're finally converted to Items (ie. soon).
- Added a nice font to the sheet.
- Weapon notes who are too long to be displayed are now fully displayed in a tooltip when hovered over.
Version 0.5.0
- All Numenera items (cyphers, artifacts, oddities) are now Items and so can be drag-n-dropped from the Item Directory or a compendium straight onto the PC character sheet. Regular equipment and abilities will follow soon!
- Cyphers and artifacts given to a PC are marked as "Unidentified" at first. The GM can simply check an "Identified?" checkbox on the sheet to make it identified.
- Cyphers and artifacts in the Item Directory or compendium now have a "level die" instead of a simple level. When given to a PC, that die is rolled to provide a random level according to the formula. The GM can choose to override that level straight on the PC sheet.
- Under the hood, a full migration system was implemented to be easy to use and especially easy to test.
- Added tooltips to some buttons.
- Started adding some simple unit tests.