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Releases: SolarBear/Numenera-FoundryVTT

Verrsion 0.15.0: the "Stealth(y) rolls" edition

28 Jun 21:24
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  • New feature: Blind / Private Rolls!
    • By Shift+clicking on a skill, ability or weapon "Roll" button or macro, a blind or private roll (depending on whether you're a player or GM, respectively) is made for that skill/ability/weapon.
    • The buttons' tooltip text has been updated to document that behavior
  • PC skill levels are now displayed as radio buttons instead of checkboxes, which makes a lot more sense.
    • Under the hood, the skill level is now an integer instead of a series of boolean flags (which, again, makes a metric ton of sense).
  • Added missing French localizations for The Strange
    • Warning: I do not own the French edition of The Strange (if it even exists!) so the translation may be approximate. YE HAVE BEEN WARNED.
  • Under the hood, improved migration system, especially for Items
  • Bug fix: font path problem
  • Bug fix: added empty migration for items version that never really existed

Version 0.14.1: the "Sorry to intrude" edition

24 Jun 14:10
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  • Bug fix: GM intrusions would not display the intrusion dialog on the player's screen
  • Official Foundry v. 0.6.4 support

Version 0.14.0: the "Well that IS strange" edition

24 Jun 00:23
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  • At long last, the system expands to support a new game: The Strange! Many thanks to @michael for his support.
    • To use The Strange, simply go into the System Settings and select The Strange in the Alternate Cypher Setting section.
    • You will now be able to create Recursion items. These items act like any other item (cyphers, weapons, etc.) and may be dragged right onto a character sheet.
    • PC character sheets now have an extra Recursions section, listing all the Recursions a character is associated to.
    • This is only phase 1 of the project: more features are planned for The Strange and other systems, too. Stay tuned!
  • Feature request: cyphers, artifacts and oddities are now editable by players, right on their character sheet. By default, only gamemasters may edit them but the required player level (player, trusted, etc.) is configurable in the settings.
  • Bug fix: when you drag a skill to your character sheets it does not keep the selected stat bug.
  • Bug fix: ability sheet's Range input is showing the localisation string and not the localised string bug.

Version 0.13.0: the "Number out of range" edition

18 Jun 01:33
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  • Range templates are now integrated into measurement controls! Just use the measurement tools (line, circle, cone etc.) as your normally would and the overlay will tell you whether the distance is Immediate, Short, Long or Very Long. Many thanks to Bartlander!
  • Feature request: your game's currency name is now configurable. It will remain "shin" by defauly but you could change the value to "dollars", "gold coins", "bucks", etc.
  • Bug fix: inside the Recovery dialog, points that were spent, well, weren't. Now they are.
  • Bug fix: added missing localizations in Recovery dialog
  • Some ultra-secret, under-the-hood, none-of-your-business stuff

Version 0.12.0: "Macro Machines" edition

10 Jun 01:27
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  • At long last, use items as macros!
    • Currently useable with skills, abilities and weapons
    • Just pick the handle on the left (the same you'd use for reordering) and drag it into your macro bar. That's it! The behavior is the same as if you
    • Abilities will use the skill that was created alongside with it
    • Weapons will have the same behavior as their roll button, which means, that, yes...
  • Weapons have a roll button, now, too!
    • Weapons will use a skill with the same name as its type; "Medium Ranged", for instance
  • Bug fix: skills items could not be created nor opened anymore
  • Bug fix: NPC attacks would be saved but not be displayed afterwards
  • Various localization fixes

Version 0.11.0

07 Jun 14:27
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  • Big NPC sheet rehaul! Their pitiful layout has been revised. They have been graced with their own tabs, among other things, to make information easier to find.
    • As a nice side-effect, this fixes bug #35 .
  • Bug fix: rolls would take die bonuses into account instead of the "nat" value when checking for GM intrusions and minor/major effects
  • Bug fix: initiative skills were broken
  • Bug fix: fixed some localization issues with new abilities being created as well as cypher and artifiact labels in the PC sheet.
  • Added Monte Cook Games' Fan Use Policy copyright disclaimers. Read more at https://www.montecookgames.com/fan-support/fan-use-policy/

Version 0.10.0

04 Jun 21:40
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Wanna support my (mostly) tireless and (not quite) selfless work?

Coffee

  • A massive but (for most of you) invisible change: the game is now fully localized. As such, this will make translation of the system possible from now on. (WINK WINK TRANSLATORS!!!!!111one)
  • Speaking of which... the system now supports French as a language! Just download the Foundry French pack for a full francophone experience.
    • Note: As I do not own the Numenera nor any French Cypher books, some translations might a bit approximate; please PM on Discord or create an issue on Github for any correction
  • Bug fix: scrolling issues should (HOPEFULLY) be gone for good)\
  • Bug fix: for some values, the form would get rendered twice for every change

Version 0.9.1

01 Jun 00:53
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  • Added field for shins, just on top of the Equipment table
  • Bug fix: Setting oddity descriptions would not work

Version 0.9.0

31 May 02:27
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Cool additions to the system!

  • A THIRD health bar for tokens!
  • An all-in-one recovery dialog!
  • Bug fix: not having an initiative skill could create errors

Version 0.8.1 - rollable abilities

28 May 01:09
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  • Abilities are now skills, too!
    • Whenever you create or add an existing ability to your character sheet, a related skill is added. You can set that skill-ability as trained or specialized.
    • Accordingly, Abilities now have a roll button, just like skills (pressing one or the other has the same behavior, of course)
    • Adding an ability when you already have a skill with the same name will automatically link the two of them
    • Deleting an ability's skill or vice versa will display a warning
  • Pressing a skill/ability roll button when your character is Debilitated or Dead will not roll the die and display a warning
  • PC sheet: fixed equipment name input field width