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Add "Enable Framework" checkbox option #65
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Could also be done by only enabling scripts and such when the "Initialize
Framework" button is pressed.
…On Wed, Sep 28, 2022 at 2:41 PM L-McKendrick ***@***.***> wrote:
Concept:
Basically a checkbox at the top of the "SIA Framework Settings" that says
"Enable Framework". Unchecked by default, when this box is not ticked, then
none of the framework runs.
This allows those who have the mod loaded but aren't making an SIA mission
to have this mod loaded without having to frustratingly deal with the
scripts when messing around in the editor.
If too much work for the Alpha release, this should definitely be done by
the public release.
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Making the initialize framework button a checkbox would make things pretty complicated and would require a new extension to delete description.ext. Extension would be fairly complicated due to having to check the file contents to ensure that nothing the user wrote is being overwritten, which could cause memory/CPU usage problems if the file is incredibly large. All in all, putting in functionality to enable and disable the framework at whim would be quite involved, to start off we'd have to do a complete audit of all of the variables that are set to the mission.sqm file so that they could all be removed. Then, if someone accidentally disables the framework they lose all of their stuff. imo the button can serve the same purpose (allowing a GM to make a mission without the mod interfering) while being much easier to implement, I also see no reason why you'd enable and then disable the famework. |
Should be able to use the |
* replace real_date extension with CBA_fnc_weekDay resolves #70 * create script to automatically update #12 * copy commonObject actions to function function not yet used * disable functionality if framework not initialized resolves #65 * add vehicle info functions; see #40 from https://github.com/Soliders-in-Arms-Arma-3-Group/SIA-Mission-Framework.VR/blob/main/sia_f/functions/briefing/fn_vehicleInfo.sqf * touch up parameters; misc. * move obj attributes to file; supportInfo option #40 front end * fix actions stuff (I think) * finish vehicle info briefing stuff Still needs some final touches, but pretty much done. * add zeus actions to func; misc. * save loadout on mission start requested by Austin [here](https://discord.com/channels/689674061366034435/690255520728350720/1029724157413445632) * move proper actions to buttonActions/playerActions misc * move core serverPostInit into functions resolves #71 * add new functions to prep * bug fixes; convert spaces to tabs * update vehicle info header; formatting * fix #import instead of #include; delete build.bat hopefully build.bat isn't used, but it just runs hemtt * add expression disclaimer in configuration readme not that anyone will ever read it. * progress on #74, formatting/syntax, documentation * Fix for #74 * safeStart Safety and Init readded Resolves: #76 * minor tweaks - Removed error message when a section of the briefing is empty. - Added zeusActions function to run on postClientInit. * XEH_PREP alphabetized * addActions non-ace tweaks * fix formatting * make.py now works with pre-defined keys * update version to v1.0.0
Concept:
Basically a checkbox at the top of the "SIA Framework Settings" that says "Enable Framework". Unchecked by default, when this box is not ticked, then none of the framework runs.
This allows those who have the mod loaded but aren't making an SIA mission to have this mod loaded without having to frustratingly deal with the scripts when messing around in the editor.
If too much work for the Alpha release, this should definitely be done by the public release.
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