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Fix various typos #3973

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2 changes: 1 addition & 1 deletion guide/ch_advanced_use.tex
Original file line number Diff line number Diff line change
Expand Up @@ -469,7 +469,7 @@ \subsection{Modernized MESA3D libraries (Software OpenGL on Windows)}

The \program{Mesa3D} project \footnote{\url{https://www.mesa3d.org/}} meanwhile (2023) provides at least OpenGL~4.5.
If you wish to use more ``up to date'' precompiled binaries and have Administrator privileges on your Windows system,
you can replace this library using the following steps to install inofficial builds\footnote{\url{https://github.com/pal1000/mesa-dist-win/}}.
you can replace this library using the following steps to install unofficial builds\footnote{\url{https://github.com/pal1000/mesa-dist-win/}}.
Note however that after this upgrade, the program runs with considerably ($\approx$35\%?) lower framerate.
You must decide whether this is really beneficial in your situation. The libraries don't provide any additional graphics features that Stellarium makes use of.

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2 changes: 1 addition & 1 deletion guide/ch_interface.tex
Original file line number Diff line number Diff line change
Expand Up @@ -1059,7 +1059,7 @@ \subsection{The Object tab}
names which start with the string you enter. Do that in the Options tab
of this panel (see section~\ref{sec:gui:SearchWindow:Options}).
The search result should update automatically\newFeature{0.20.3}
when you nagivate back to the Object tab.
when you navigate back to the Object tab.
Now the list is shorter and contains only objects which start
with \emph{m}:
\begin{center}
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2 changes: 1 addition & 1 deletion guide/ch_landscapes.tex
Original file line number Diff line number Diff line change
Expand Up @@ -924,7 +924,7 @@ \section{Making a Fish eye Panorama}

It is possible to make a synthetic fisheye texture using the same method
as making a ground from a spherical panorama but it is hardly worth the
trouble as even a simple 2048 x 1024 pixel sperical will give a far
trouble as even a simple 2048 x 1024 pixel spherical will give a far
better result.

%%% Local Variables:
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4 changes: 2 additions & 2 deletions guide/pgfsys-tex4ht.def
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Expand Up @@ -314,7 +314,7 @@
\hbox to#2\bgroup
\hsize=#2\relax
\vbox\bgroup
% though it works, I'm desabling the above mentioned hack to make tex4ht behave with <p> <\p>, because it blurps the positioning
% though it works, I'm disabling the above mentioned hack to make tex4ht behave with <p> <\p>, because it blurps the positioning
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Changes in this file may better be reported at their original place, and we might want to update this as well after so many years (and check if it works better now...).

% (I''l try to fix that later, it's a css thing)
%
% \ifpgfsys@textonly\else\HtmlParOn\fi
Expand Down Expand Up @@ -418,7 +418,7 @@

% There is something rellay wrong with the way "%" chars are used in here... you should code "}%" to avoid unnecessary spaces
% and it is unnecessary to code \cs%
% got to be carefull with numbers though, cf the texbook...2\relax and 2 % are okey
% got to be careful with numbers though, cf the texbook...2\relax and 2 % are okey

\def\pgfsys@outerinvoke{\ifpgfpicture\expandafter\pgfsys@invoke\else\expandafter\pgfutil@gobble\fi}

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2 changes: 1 addition & 1 deletion guide/plg_calendars.tex
Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,7 @@ \subsubsection{Near Eastern calendars}
dates given by religious authorities on basis of observation.
\item[Hebrew] is a Lunisolar calendar with strict Lunar months, but
adherence to the seasons. It has 12 or 13 months, and 353-355 or
383-385 days per year. The algorithmic form was instroduced in the
383-385 days per year. The algorithmic form was introduced in the
mid-4th century A.D.
\end{description}

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2 changes: 1 addition & 1 deletion plugins/TelescopeControl/src/TelescopeControl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1551,7 +1551,7 @@ void TelescopeControl::loadDeviceModels()
//Clear the list of device models - it may not be empty.
deviceModels.clear();

//Cicle the list of telescope deifinitions
//Cycle the list of telescope deifinitions
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for(int i = 0; i < deviceModelsList.size(); i++)
{
QVariantMap model = deviceModelsList.at(i).toMap();
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2 changes: 1 addition & 1 deletion src/core/StelCore.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2466,7 +2466,7 @@ void StelCore::setCurrentDeltaTAlgorithm(DeltaTAlgorithm algorithm)
deltaTfinish = 2007;
break;
case KhalidSultanaZaidi:
// M. Khalid, Mariam Sultana and Faheem Zaidi polinomial approximation of time period 1620-2013 (2014)
// M. Khalid, Mariam Sultana and Faheem Zaidi polynomial approximation of time period 1620-2013 (2014)
deltaTnDot = -26.0; // n.dot = -26.0 "/cy/cy
deltaTfunc = StelUtils::getDeltaTByKhalidSultanaZaidi;
deltaTdontUseMoon = true; // Seems this solutions doesn't use value of secular acceleration of the Moon
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2 changes: 1 addition & 1 deletion src/core/modules/Nebula.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -125,7 +125,7 @@ friend class NebulaMgr;
NebEMO = 20, //!< Emission object
NebBLL = 21, //!< BL Lac object
NebBLA = 22, //!< Blazar
NebMolCld = 23, //!< Molecular Cloud
NebMolCld = 23, //!< Molecular Cloud
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at least this looks worse now on Github.

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@10110111 10110111 Dec 21, 2024

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It's because tabs shouldn't be used after the first non-whitespace character. They should only be used for indentation (not even alignment!).
To clarify, the reason of the difference is the different tab size: e.g. 8 vs 4 spaces.

NebYSO = 24, //!< Young Stellar Object
NebPossQSO = 25, //!< Possible Quasar
NebPossPN = 26, //!< Possible Planetary Nebula
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4 changes: 2 additions & 2 deletions src/core/modules/NebulaMgr.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ typedef QSharedPointer<Nebula> NebulaP;
//! @class NebulaMgr
//! Manage a collection of nebulae. This class is used
//! to display the NGC catalog with information, and textures for some of them.
// GZ: This doc seems outdated/misleading - photo textures are not mamaged here but in StelSkyImageTile
// GZ: This doc seems outdated/misleading - photo textures are not managed here but in StelSkyImageTile

class NebulaMgr : public StelObjectModule
{
Expand Down Expand Up @@ -876,7 +876,7 @@ public slots:
//! @param f the amount between 0 and 10. 0 is no hints, 10 is maximum of hints
void setHintsBrightness(double b);
//! Get the brightness of nebulae labels.
//! @return the amount between 0 and 1. 0 is dark (no hints), 1 is maximum brigthness of hints
//! @return the amount between 0 and 1. 0 is dark (no hints), 1 is maximum brightness of hints
double getHintsBrightness(void) const;


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