Breaking News from WWDC 2019: Xcode 11 is finally supporting Swift Package Manager. Rendering this project obsolete.
Use Swift packages directly from within Xcode, w/o having to jump to the Terminal. With swift builds, in a non-annoying way. Build large dependencies once, not for every project. Do not require an Internet connection just to create a new project.
... finally got sherlocked at WWDC 2019!
Too much text? Want a GIF? Here you go.
Goal (duration: a few seconds):
- Create a project from within Xcode. (Cmd-Shift-N, follow wizard)
- Build and run. Works.
You need to add a package? Just edit
Package.swift
and build.
State of the art (duration: some minutes or more):
- Open terminal.
- Call
mkdir MyProject
. Do acd MyProject
. - Call
swift package init
,kitura init
, or something similar. - Call
swift package generate-xcodeproj
to create the Xcode project. - Open
MyProject.xcodeproj
, find and select the right scheme - Build and Run. You need to add a package? Start again at step 4, sometimes 3.
Calling swift build
as a tool is somewhat expensive.
Goal:
Instead of doing calling swift build
on every build,
do a swift build
only if the Package.swift
changes.
Produces a static library (pretty big, bundles up all the packages),
which is directly linked against the Xcode target.
State of the art: When you create a new Swift Package Manager project, for instance a Kitura endpoint, the initial setup takes a long time:
- all the required packages are resolved and fetched from the Internet
- all those packages are built from source
For a plain Kitura HelloWorld this is about 3-5 minutes before you can get going, even on a fast machine.
But worse: This has to be done every single time you create a new project! Want to create HelloKitten? Another 3mins lost. HelloCow? Again.
Goals, alongside goal 1:
- Create a project from within Xcode. (Cmd-Shift-N, follow wizard)
- Edit your main.swift or whatever
- Build and run. Only build your own project sources.
Internet is only required when you install an image, once. After that, the bundled image is available and as many projects as desired can be created.
brew tap swiftxcode/swiftxcode
brew install swift-xcode
swift xcode link-templates # <-- important!
Images are pairs of Xcode templates and precompiled Swift packages (used by those templates). The precompilation happens when you install a Homebrew image formula (or manually using the GIT repo) and can take some time. Afterwards you can create new Xcode projects using those templates, without having to wait for the SPM bootstrap (fetch and compilation of the dependencies).
Find it here: SwiftXcode/SwiftNIO_XcodeImage.
brew install swift-xcode-nio
swift xcode link-templates # <-- important!
Find it here: SwiftXcode/Kitura_XcodeImage.
(One time) compile time: ~5 minutes. Image size: ~100MB. Fresh project setup from create to run: 3 seconds.
brew install swift-xcode-kitura
swift xcode link-templates # <-- important!
Find it here: SwiftObjects/SwiftObjects_XcodeImage.
brew install swift-xcode-wo
swift xcode link-templates # <-- important!
Find it here: SwiftXcode/RxSwift_XcodeImage.
(not in Homebrew)
Here is the basic version:
- Create new Project in Xcode (File Menu / New / Project)
- Select iOS / Swift Package Manager App
- Give it a name, optionally preconfigure SPM modules you want
- Build project (can take a moment w/o an image)
- In Package.swift, add modules as you wish, e.g.
cows
- in AppDelegate.swift,
import cows
, doprint(cows.vaca())
- Build project and run
The functionality can be added to any existing project, there is no requirement to use the templates.
Steps:
- Create a
Package.swift
in your project, DO NOT ADD it to the Xcode target - Add an Xcode shell buildstep to your target, put it at the very top.
Within that, invoke
swift xcode build
(optionally prefixed by anSPM_IMAGE=ImageYouWantToUse
) - Add some build settings (either in Xcode or in an xcconfig file):
- "Header Search Paths" /
HEADER_SEARCH_PATHS
$(SRCROOT)/$(PRODUCT_NAME)/.buildzz/.build/Xcode/$(PLATFORM_PREFERRED_ARCH)-apple-$(SWIFT_PLATFORM_TARGET_PREFIX)$($(DEPLOYMENT_TARGET_SETTING_NAME))/$(CONFIGURATION)
- "Import Paths" (Swift) /
SWIFT_INCLUDE_PATHS
$(SRCROOT)/$(PRODUCT_NAME)/.buildzz/.build/$(PLATFORM_PREFERRED_ARCH)-apple-$(SWIFT_PLATFORM_TARGET_PREFIX)$($(DEPLOYMENT_TARGET_SETTING_NAME))/$(CONFIGURATION)
- "Library Search Paths" /
LIBRARY_SEARCH_PATHS
$(SRCROOT)/$(PRODUCT_NAME)/.buildzz/.build/Xcode/$(PLATFORM_PREFERRED_ARCH)-apple-$(SWIFT_PLATFORM_TARGET_PREFIX)$($(DEPLOYMENT_TARGET_SETTING_NAME))/$(CONFIGURATION)
- "Other Linker Flags" /
OTHER_LDFLAGS
-lXcodeSPMDependencies
- "Header Search Paths" /
If you do this a lot and you don't want to use the templates,
create an xcconfig
file to carry the settings,
and just add that to your project.
We also provide an xcconfig you can use/include:
/usr/local/lib/xcconfig/swift-xcode.xcconfig
.
Supposed to work fine, patches welcome!
Note that swift-xcode
is not really a package manager on its own.
The package manager is still the official
Swift Package Manager,
just enhanced a little.
So you inherit a lot of its limitations. For example it cannot deal with resources, produce frameworks, or bundles. Yet, you can still build reusable modules with it.
So is it a replacement for Cocoa Pods or Carthage? In some cases it can be. In other cases it can't :-)
- Q: Does that make sense?
- A: You tell us!
- Q: Does it work on iOS projects? macOS?
- A: Yes! You cannot build an iOS or macOS app using SPM itself, but using this you can create reusable modules which you import into your iOS app.
- Q: Those static libraries and images are BIG! Isn't that an issue?
- A: Well, they have the same size they would otherwise have :-) Since they are static libraries, the linker will cherrypick the requires components, meaning your binary won't be own-stuff plus static-lib size, but just own-stuff plus stuff-you-use.
- Q: What if I have multiple Xcode versions installed?
- A: This should generally work fine. Images are scoped by the Swift version. However, if you switch the Swift version, you may have to first build a shared image (it will still work w/o, but it will be slow on 1st setup as usual).
- Even though it works very different and shares no code, this is originally inspired by CWL SPM Fetch
- Swift Package Manager
- Ray Wenderlich: An Introduction to the Swift Package Manager
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