-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bio-Fuel rework [WIP] #48
Conversation
Materials: Yeast Gases: BioMatter Ethanol Glucose (for growing Yeast)
//TO-DO: Crunch the numbers for balance Biomass = Pulverized organic stuff (meat, veg, fruits) [Pulverizer] Bio-Matter = Oxidized Biomass [Chemical Oxidizer] Yeast = Fungi Infusion on Sugar [Metallurgic Infuser] Yeast x 3 = Yeast + Sugar [Chemical Injection] Ethene = Ethanol [Thermal Evaporation] Ethanol & Substrate = Bio-Matter + Steam + Yeast
maybe rename metalurgic infuser aswell? |
It always had non metallic infusions. |
Added Biofuel (now renamed into Bio-Matter) oxidization into gas. Converted Bio-Generator into using gases. Added Ethanol Multiplier. Fixed Chemical Injection not showing sugar as a valid item.
Was just thinking of removing metallurgic from the name.... |
Plastics and Substrate can now be used to as fuel in furnaces. Do not try this at home! These would also explode at 500°C IRL but let's keep out of IC2xGregtech territory.
It could only do so when the tank was empty and the burn ticks where 0. However, burnticks would never be at 0 the way it was calculated.
Bio-Generator changes visual depending on fuel type. Injection Chamber takes more sugar equivalent items based on oredict. Changed names of Biofuel -> Biomass and Bio-Matter -> BioGas. Increased saturation of the Ethanol texture. Rebalanced values of recipes and energy generation.
@maggi373 This is finished now. You can test it out and see what you think. |
It also fixes a bug with the Gas Generator not accepting gases when empty. |
found this missing during checking the config setup of #48
This is a WIP commit for reworking the Mekanism module on Plastics and BioFuel.
The scope of the commit is to get these processes reworked to be closer to reality and more balanced.
-Biofuel is Ethylene IRL, which involves fermentation with yeast.
-Ethene is concentrated Ethylene.
As of current, Bio-Generators are uninteresting and weak for they can make energy with no setup:
Pulverize organic matter (wheat, apple, zombie flesh, etc...) -> Energy!
The new envisioned process follows the following steps:
Biomatter from pulverized organics [Present in base Mekanism]
Oxidize Biomatter into gas [New]
Make Yeast [New]
Yeast Duplication:
Ethylene and Substrate [New]
(from Steam + Yeast + Biomatter Gas)
Ethene from Ethylene for a further kick in Energy generation:
The Bio-Generator would be converted into accepting gases rather than items.
This new iteration would accept 2 gases:
-Biomatter Gas (Early-game)
-Ethylene (Mid-game)
To Do: