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Bio-Fuel rework [WIP] #48

Merged
merged 6 commits into from
Nov 11, 2022
Merged

Bio-Fuel rework [WIP] #48

merged 6 commits into from
Nov 11, 2022

Commits on Nov 6, 2022

  1. Add Materials and Liquids

    Materials:
    Yeast
    
    Gases:
    BioMatter
    Ethanol
    Glucose (for growing Yeast)
    DrParadox7 committed Nov 6, 2022
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  2. Initial Recipes

    //TO-DO: Crunch the numbers for balance
    
    Biomass = Pulverized organic stuff (meat, veg, fruits) [Pulverizer]
    Bio-Matter = Oxidized Biomass [Chemical Oxidizer]
    
    Yeast = Fungi Infusion on Sugar [Metallurgic Infuser]
    Yeast x 3 = Yeast +  Sugar [Chemical Injection]
    
    Ethene = Ethanol [Thermal Evaporation]
    Ethanol & Substrate = Bio-Matter + Steam + Yeast
    DrParadox7 committed Nov 6, 2022
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Commits on Nov 7, 2022

  1. Convert Bio-Generator to gas based fuel

    Added Biofuel (now renamed into Bio-Matter) oxidization into gas.
    Converted Bio-Generator into using gases.
    Added Ethanol Multiplier.
    Fixed Chemical Injection not showing sugar as a valid item.
    DrParadox7 committed Nov 7, 2022
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  2. Polyethylene (HDPE) is highly flammable... at your convenience

    Plastics and Substrate can now be used to as fuel in furnaces.
    Do not try this at home!
    
    These would also explode at 500°C IRL but let's keep out of IC2xGregtech territory.
    DrParadox7 committed Nov 7, 2022
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Commits on Nov 11, 2022

  1. Fix Gas Generator not accepting gas when empty

    It could only do so when the tank was empty and the burn ticks where 0.
    
    However, burnticks would never be at 0 the way it was calculated.
    DrParadox7 committed Nov 11, 2022
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  2. Bio-Generator Refactor

    Bio-Generator changes visual depending on fuel type.
    Injection Chamber takes more sugar equivalent items based on oredict.
    Changed names of Biofuel -> Biomass and Bio-Matter -> BioGas.
    Increased saturation of the Ethanol texture.
    
    Rebalanced values of recipes and energy generation.
    DrParadox7 committed Nov 11, 2022
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