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Suggestion: Different cooldowns in town spawn travel #6224
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And you're talking about the cooldown after they spawn, not the warmup before they spawn, correct? |
Yes, cooldown. |
LlmDl
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- Allow for all nation spawn and town spawn types to have individual spawn cooldowns. - Closes #6224. - New Config Nodes: - global_town_settings.cooldowns.town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t spawn or /res spawn. - global_town_settings.cooldowns.outpost_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t outpost. - global_town_settings.cooldowns.nation_member_town_spawn_cooldown_time", - Default: 30 - Number of seconds that must pass before a player of the same nation can use /t spawn. - global_town_settings.cooldowns.nation_ally_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player in an allied nation can use /t spawn. - global_town_settings.cooldowns.unaffiliated_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally of town can use /t spawn. - global_nation_settings.cooldowns.nation_member_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player of the same nation can use /n spawn. - global_nation_settings.cooldowns.nation_ally_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player allied with the nation can use /n spawn. - global_nation_settings.cooldowns.unaffiliated_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally can use /n spawn. Initial commit, todo: ConfigNodes and populate the town/nationspawnlevel Populate the ConfigNodes and make use of them.
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LlmDl
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Oct 13, 2022
* Make spawn types' cooldowns separate and configurable. - Allow for all nation spawn and town spawn types to have individual spawn cooldowns. - Closes #6224. - New Config Nodes: - global_town_settings.cooldowns.town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t spawn or /res spawn. - global_town_settings.cooldowns.outpost_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t outpost. - global_town_settings.cooldowns.nation_member_town_spawn_cooldown_time", - Default: 30 - Number of seconds that must pass before a player of the same nation can use /t spawn. - global_town_settings.cooldowns.nation_ally_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player in an allied nation can use /t spawn. - global_town_settings.cooldowns.unaffiliated_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally of town can use /t spawn. - global_nation_settings.cooldowns.nation_member_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player of the same nation can use /n spawn. - global_nation_settings.cooldowns.nation_ally_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player allied with the nation can use /n spawn. - global_nation_settings.cooldowns.unaffiliated_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally can use /n spawn. Initial commit, todo: ConfigNodes and populate the town/nationspawnlevel Populate the ConfigNodes and make use of them. * Add migrator and make changes requested by Warrior
LlmDl
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Oct 13, 2022
- Make unkickable ranks configurable, courtesy of Warriorrrr with PR #6226. - New config option: global_town_settings.unkickable_ranks - Default value: assistant - List of ranks (separated by a comma) that will prevent a player from being kicked from a town. - Use toLowerCase(Locale.ROOT) in TownySettings, courtesy of Warriorrrr with PR #6227. - Hide tax component on status screens if taxes are off, courtesy of Warriorrrr with PR #6221. - Change border smoke color based on affiliation, courtesy of Warriorrrr with PR #6219. - Allow for all nation spawn and town spawn types to have individual spawn cooldowns. - Your previous global_town_settings.spawn_cooldown_time setting will be migrated to the new settings. - Closes #6224. - New Config Nodes: - global_town_settings.spawning_cooldowns.town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t spawn or /res spawn. - global_town_settings.spawning_cooldowns.outpost_cooldown_time - Default: 30 - Number of seconds that must pass before a player can use /t outpost. - global_town_settings.spawning_cooldowns.nation_member_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player of the same nation can use /t spawn. - global_town_settings.spawning_cooldowns.nation_ally_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player in an allied nation can use /t spawn. - global_town_settings.spawning_cooldowns.unaffiliated_town_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally of town can use /t spawn. - global_nation_settings.spawning_cooldowns.nation_member_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player of the same nation can use /n spawn. - global_nation_settings.spawning_cooldowns.nation_ally_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player allied with the nation can use /n spawn. - global_nation_settings.spawning_cooldowns.unaffiliated_nation_spawn_cooldown_time - Default: 30 - Number of seconds that must pass before a player who is not a member or ally can use /n spawn. - Removed Config Option: global_town_settings.spawn_cooldown_time
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Please explain your feature request to the best of your abilities:
Set a separate cooldown setting for each spawn travel. Being something like
/t spawn (resident) cooldown
/t spawn (nation) cooldown
/t spawn (ally) cooldown
/t spawn (neutral) cooldown
And likewise for nations.
The idea is that each administrator can balance his server in terms of mobility (teleports) as he prefers.
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