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If a switch input is renamed when it is already selected, the combo value doesn't update #46
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Looks like I forgot about it. |
Picked up in testing of https://github.com/chrisgoringe/cg-controller,
because this was the most requested custom node to support!
…On Mon, 25 Nov 2024 at 12:29, Trung0246 ***@***.***> wrote:
Looks like I forgot about it.
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The Hub node also works great in the Controller ! They both complement each other, very well:
There is also a visual issue in the |
The only feature I'm missing, it's the ability to hide the Hub's controls, once it's configured, because they waste a lot of space. But I'm not sure about the best way to do this:
Ideally the Controller would use the "native" Hub node features. But in this case, I guess the Controller needs this feature more, because it has a limited amount of free space in the screen. |
About the switch fix ( fad4ef5). Now it updates, when I rename the ( first ) input. When I press F12, I see the browser it's in debug mode. |
This would be covered by the controller having the option to choose which widgets to display, right? Planned for v1.6... |
Hm weird this should works to my testing. What did you do? |
I'm not sure. Will the Controller rely on the upcoming "advanced widgets" ComfyUI feature, to hide the widgets ? And will this ComfyUI feature, support hiding the Hub's buttons ? If I convert the Hub's widgets to inputs, they don't show up in the Controller. |
no
yes (buttons are widgets) But maybe we should take this conversation over to chrisgoringe/cg-controller#143 since it's not about 0246's switch |
@Trung0246, where you able replicate this ? Perhaps it's better to revert the current fix, until you have a complete fix. |
Unfortunately no. On my side it works correctly. I could add option to revert back to original behavior. |
Maybe this is related to my configuration.
Yes, that would work for me. |
I tried the new option. |
I've made some more tests with the new behavior. I'm happy with the original behavior, but I will share my test results, in case it helps to get a better solution. With the new behavior, I've found that I can change all the input names, if the switch has the same amount of outputs, like in the image below. If the switch has no outputs, I can't change the name of any input. If the switch has 1 output, I can't change the name of the first input. If the switch has 2 outputs, I can't change the name of the first and second outputs. If the switch has 3 outputs, I can change the names of all 3 inputs. But if remove 1 output, I can't change the name of the last input ( |
I renamed the slot, but the combo doesn't change
as a result,
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