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Select which widgets to show or hide #143

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chrisgoringe opened this issue Oct 16, 2024 · 10 comments
Closed

Select which widgets to show or hide #143

chrisgoringe opened this issue Oct 16, 2024 · 10 comments
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@chrisgoringe
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@chrisgoringe chrisgoringe added this to the For Consideration milestone Oct 16, 2024
@JorgeR81
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When you think about this, consider that it would be especially useful for big nodes like Face Detailer.

It requires the full column. I can put this in a group, to show only this node at a time.
But it would be nice to have fewer widgets and more space for a Image Preview here.

face

@JorgeR81
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JorgeR81 commented Nov 25, 2024

It's great that you can hide the Hub's widgets in the Controller !

But also about the Hub,

Could it be possible to hide part of the sole widget name, to save space ?
These names are very long.

I'm not asking to change the widget's names. Just to hide some redundant parts of the name, in the Controller's GUI.

It's a similar problem to hiding the widgets.
Maybe it could be solved in the Hub's side, but it's the Controller that really needs to save the screen space. 

sw1

@chrisgoringe
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ctrl-click the nodeblock header for this on 1.5

This has the same issue #375 with changes not always being saved - I've raised an issue with ComfyUI front end about it but will look for a workaround.

You can always just move a node to trigger the need for data to be saved.

@chrisgoringe
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One option for the long names would be #386

@JorgeR81
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ctrl-click the nodeblock header for this on 1.5

It's working. And it looks gorgeous ! So clean !

Once a node has hidden widgets, could it be possible to add a button to toggle all hidden widgets at once ?

Maybe also with the bolt icon in the node header ( #303 (comment) )

ad1


h1

@chrisgoringe
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Added #387 for showing all the hidden widgets

@LukeG89
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LukeG89 commented Nov 26, 2024

Works great! 🚀
Nice that you also add the option to remove the controller!

Anyway, there are the same issues as there were with the mask editor menu, you can open more than 1 menu and the menu only disappears if you click on the canvas (or select an option).

@chrisgoringe
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Anyway, there are the same issues as there were with the mask editor menu, you can open more than 1 menu and the menu only disappears if you click on the canvas (or select an option).

now fixed on dev I think

@JorgeR81
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It seems to be working.

@LukeG89
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LukeG89 commented Nov 27, 2024

Yes, works perfectly!

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