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merge release 0.15.0 into master (#3652)
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* Bumping version on the release (#3615)

* Update examples project to 2018.4.18f1 (#3618)

From 2018.4.14f1.  An internal package dependency was updated as
a side effect.

* Remove dead components from the examples scenes (#3619) (#3624)

* Improve warnings and exception if using unsupported combo

* add meta file

* fix unit test

* enforce onnx conversion (expect tf2 CI to fail) (#3600)

* Update error message

* Updated the release branch docs (#3621)

* Updated the release branch docs

* Edited the README

* make sure top-level timer is closed before writing

* Remove space from Product Name for examples

In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.

This change removes the space from the Product Name in the project's
player settings.

* [bug-fix] Increase 3dballhard and GAIL default steps (#3636)

* Updating the NN models (#3632)

* Updating the NN models

* Update gridworld

* [skip ci] Update BallHard

* Update hallway

* [skip ci] Resolve a merging bug

Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Ervin T <ervin@unity3d.com>
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4 people authored Mar 19, 2020
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7 changes: 4 additions & 3 deletions README.md
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Expand Up @@ -29,14 +29,14 @@ developer communities.
* Unity environment control from Python
* 15+ sample Unity environments
* Two deep reinforcement learning algorithms,
[Proximal Policy Optimization](https://github.com/Unity-Technologies/ml-agents/tree/latest_release/docs/Training-PPO.md)
(PPO) and [Soft Actor-Critic](https://github.com/Unity-Technologies/ml-agents/tree/latest_release/docs/Training-SAC.md)
[Proximal Policy Optimization](docs/Training-PPO.md)
(PPO) and [Soft Actor-Critic](docs/Training-SAC.md)
(SAC)
* Support for multiple environment configurations and training scenarios
* Self-play mechanism for training agents in adversarial scenarios
* Train memory-enhanced agents using deep reinforcement learning
* Easily definable Curriculum Learning and Generalization scenarios
* Built-in support for [Imitation Learning](https://github.com/Unity-Technologies/ml-agents/tree/latest_release/docs/Training-Imitation-Learning.md) through Behavioral Cloning or Generative Adversarial Imitation Learning
* Built-in support for [Imitation Learning](docs/Training-Imitation-Learning.md) through Behavioral Cloning or Generative Adversarial Imitation Learning
* Flexible agent control with On Demand Decision Making
* Visualizing network outputs within the environment
* Wrap learning environments as a gym
Expand All @@ -46,6 +46,7 @@ developer communities.
## Releases & Documentation
**Our latest, stable release is 0.15.0. Click
[here](https://github.com/Unity-Technologies/ml-agents/tree/latest_release/docs/Readme.md) to

get started with the latest release of ML-Agents.**

The table below lists all our releases, including our `master` branch which is under active
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