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[bug-fix] Increase 3dballhard steps #3636

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merged 2 commits into from
Mar 16, 2020
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@ervteng ervteng commented Mar 13, 2020

Proposed change(s)

Increase 3dballhard max_steps to 5e6, which is what it needs to train properly.

Types of change(s)

  • Bug fix
  • New feature
  • Code refactor
  • Breaking change
  • Documentation update
  • Other (please describe)

Checklist

  • Added tests that prove my fix is effective or that my feature works
  • Updated the changelog (if applicable)
  • Updated the documentation (if applicable)
  • Updated the migration guide (if applicable)

@ervteng ervteng changed the title Increase 3dballhard steps [bug-fix] Increase 3dballhard steps Mar 13, 2020
@ervteng ervteng requested a review from vincentpierre March 13, 2020 23:54
@ervteng ervteng merged commit 5d2d523 into release-0.15.0 Mar 16, 2020
@delete-merged-branch delete-merged-branch bot deleted the release-fix3dballmaxsteps branch March 16, 2020 17:46
chriselion pushed a commit that referenced this pull request Mar 17, 2020
Co-authored-by: Ervin T <ervin@unity3d.com>
vincentpierre added a commit that referenced this pull request Mar 19, 2020
* Bumping version on the release (#3615)

* Update examples project to 2018.4.18f1 (#3618)

From 2018.4.14f1.  An internal package dependency was updated as
a side effect.

* Remove dead components from the examples scenes (#3619) (#3624)

* Improve warnings and exception if using unsupported combo

* add meta file

* fix unit test

* enforce onnx conversion (expect tf2 CI to fail) (#3600)

* Update error message

* Updated the release branch docs (#3621)

* Updated the release branch docs

* Edited the README

* make sure top-level timer is closed before writing

* Remove space from Product Name for examples

In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.

This change removes the space from the Product Name in the project's
player settings.

* [bug-fix] Increase 3dballhard and GAIL default steps (#3636)

* Updating the NN models (#3632)

* Updating the NN models

* Update gridworld

* [skip ci] Update BallHard

* Update hallway

* [skip ci] Resolve a merging bug

Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Ervin T <ervin@unity3d.com>
chriselion pushed a commit that referenced this pull request Apr 8, 2020
* Bumping version on the release (#3615)

* Update examples project to 2018.4.18f1 (#3618)

From 2018.4.14f1.  An internal package dependency was updated as
a side effect.

* Remove dead components from the examples scenes (#3619) (#3624)

* Improve warnings and exception if using unsupported combo

* add meta file

* fix unit test

* enforce onnx conversion (expect tf2 CI to fail) (#3600)

* Update error message

* Updated the release branch docs (#3621)

* Updated the release branch docs

* Edited the README

* make sure top-level timer is closed before writing

* Remove space from Product Name for examples

In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.

This change removes the space from the Product Name in the project's
player settings.

* [bug-fix] Increase 3dballhard and GAIL default steps (#3636)

* Updating the NN models (#3632)

* Updating the NN models

* Update gridworld

* [skip ci] Update BallHard

* Update hallway

* Hotfixes for Release 0.15.1  (#3698)

* [bug-fix] Increase height of wall in CrawlerStatic (#3650)

* [bug-fix] Improve performance for PPO with continuous actions (#3662)

* Corrected a typo in a name of a function (#3670)

OnEpsiodeBegin was corrected to OnEpisodeBegin in Migrating.md document

* Add Academy.AutomaticSteppingEnabled to migration (#3666)

* Fix editor port in Dockerfile (#3674)

* Hotfix memory leak on Python (#3664)

* Hotfix memory leak on Python

* Fixing

* Fixing a bug in the heuristic policy. A decision should not be requested when the agent is done

* [bug-fix] Make Python able to deal with 0-step episodes (#3671)

* adding some comments

Co-authored-by: Ervin T <ervin@unity3d.com>

* Remove vis_encode_type from list of required (#3677)

* Update changelog (#3678)

* Shorten timeout duration for environment close (#3679)

The timeout duration for closing an environment was set to the
same duration as the timeout when waiting for a response from the
still-running environment.  This led to long waits for the error
response when communication version wasn't matching.

This change forces a timeout duration of 0 when handling errors.

* Bumping the versions

* handle multiple dones in a single step (#3700)

* handle multiple dones in a single step

* [tests] Make end-to-end tests more stable (#3697)

* [bug-fix] Fix entropy computation for GaussianDistribution (#3684)

* Fix how we set logging levels (#3703)

* cleanup logging

* comments and cleanup

* pylint, gym

* [skip-ci] Update changelog for logging fix. (#3707)

* [skip ci] Update README

* [skip ci] Fixed a typo

Co-authored-by: Ervin T <ervin@unity3d.com>
Co-authored-by: Adam Streck <adam.streck@gmail.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>

* fix changelog

* keep master gridworld

Co-authored-by: Vincent-Pierre BERGES <vincentpierre@unity3d.com>
Co-authored-by: Jonathan Harper <jharper+moar@unity3d.com>
Co-authored-by: Ervin T <ervin@unity3d.com>
Co-authored-by: Adam Streck <adam.streck@gmail.com>
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3 participants