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MONEY BAR? #702
Comments
I assume that you're suggesting this for CS1.6? |
I think that would be nice. |
+1, it saves alot of time for the IGL when he doesn't have to request everyone to type money at the beginning of a round.... |
better if there was a server-side cvar sv_teammoney or something |
Exactly KirVs. I have a amx plugin that works but sometimes shows only 2 or 3 players money. It sucks. :( |
to Valve. Please tell me all the launch options CS1.6. Or where it can be viewed. |
@Rst-7 I belive Valve keeps its secrets |
@Maxkorz |
@Maxkorz Launch option "-refresh" left? |
@Rst-7 Yep. #380 (comment) |
@Maxkorz |
Lets try to keep the issues on-topic, please? |
"triage-valve is assigned" Is this mean they are deciding what to do with the sugestion? |
We'll leave you to speculate what that means. |
sorry for off topping |
Triage is the poor guy who works at Valve's basement, with a minimal quality computer running Windows 98, gets two semi-hot meals a day, codes 15 hours per day and calls Alfred "my lord". Unfortunately, they don't let him post around here, they say he's kinda shy. |
Yes i suggest it for 1.6 |
@kirvs the only problem with making it a server side cvar is that most serveradmins nowadays don't update servers / don't care about new cvars. It would me much more efficient to just always show the team's money. It only affects competitive gameplay in a positive way, since it speeds up the IGL's tactical thinking. |
Untrue. If it shows all money (including enemy team money), you can get an idea as to what gear has been purchased. |
@MrSchism since the main post referred to cs:go, in which you only see TEAMMATE money, a money bar would only be a positive thing |
Any news on this? We just wait on darkness? ^^ |
Can you please implement this? At least so that you can see the money each player has on your team; would be great for competitive play =) |
I support this idea. Again. |
@mikela-valve For example, in some zombie servers or other mods that doesn't use money. |
@mikela-valve would be nice if amxx plugin(or metamod) can set own name for this column and set format. |
So, about wider. On old tab everything work's fine. Here no real cases in normal game(without custom mod's) where values in column's can be greater than 1000-9999. |
I guess I'm doing the icons now and they'll be based off the ones in the HUD.. I need to know 2+1 things:
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The biggest issue to tackle I believe is making icons that will be quickly identifiable at the smaller line sizes used in <768 heights. Especially once you have >24 players on the server the line is quite tiny. Probably the current HUD icons will be the most recognizable, so starting there would be best and keeping them similar to the green and transparency of the HUD will make them neutral in colour (i.e. not looking like a header or T/CT-specific) and will stand out in the row. I'll have to check the line sizes to actually know what they are, I think they're proportionally set based on the font. |
Update 8279 has a few changes in it. @10th the header widths have been increased slightly so they shouldn't run so closely together. Also the player's highlight has been slightly intensified to make it more noticeable. This update also enables avatars showing in <768 heights, so that dead space on the right of the scoreboard is finally used. I tested them at all of the different line sizes for different numbers of players but let me know if anything looks off. |
avatar's same, but seems nice, Here no problems with size. Keep same size's. |
@mikela-valve Cool, thank you! scoreboard_show_avatars ? ;-) |
Not bad. |
of course we can do less space between dead status and money and more space between money and health and I think 5 digits numbers will be display good enough for fields $, H, K, D, L, but need to test it |
Would fonts work better instead of actual images? like CS:S for example.. |
I think this is done honestly, all these are other feature suggestions that should be posted separately. What do you think @kisak-valve? |
It's breakable change for low resolution's as you can see ( #702 (comment) ), we should provide more pleasant solution. |
Now everything is fine, there many unnecessary cvar's from March update's. |
@afwn90cj93201nixr2e1re Which cvar's are unnecessary? Also, are you still seeing issues with the columns like in #702 (comment)? The health and money columns should be stealing space from the name column, not pushing any of the other columns to the right. |
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@Splatt581, |
Thanks @Splatt581 and @10th.
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Can you show new cvar list which include new cvar's from April for example?
I can't test it right now, but i wanna see Full column name's like in older cs version's with standart config, but without issue's with wide. So, did you start making some new ico's for health/dead/bomb/vip etc? xD |
I think this needs to be closed. money bar is done and shows numbers correctly. you can format values above 99,999 as 100k,666k,1m,1b... but is pretty nice as it is, low resolutions are looking good. Please, don't hesitate with current release and make our dreams happen :3 |
I agree this can be closed. |
or if not closed then transferred to future release as too large :? |
Yea I agree on releasing this as it is and having a new issue track for future/ongoing release. |
Closing this as fixed. We should create a new issue to track additional work on the interface like the addition of icons. |
@mikela-valve when will we see this update officially? When is "Next Release"? |
It would be nice to have player moneys shown in TAB as it is in CS:GO.
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