-
Notifications
You must be signed in to change notification settings - Fork 0
Check configuration
Vrekt edited this page Nov 20, 2020
·
8 revisions
enabled: true
'Cancel' means either teleporting back, cancel an event, packet or action.
cancel: true
If the players violation level is above this number the check will cancel.
cancel-level: 0
If a player fails the check players with the appropriate permissions will be notified.
notify: true
-
1
indicates on every violation. -
2
would indicate every violation that can be divided by 2, For example 2, 4, 6, 8, 10, etc. -
4
would indicate every violation level that can be divided by 4, For example: 4, 8, 12, 16, 20, etc. -
etc.
notify-every: 1
ban: true
If their violation level is greater than this number the player will be banned.
ban-level: 50
kick: true
If their violation level is greater than this number the player will be kicked.
kick-level: 20
*distance* - If a player uses a critical hit below or equal to this distance, the check will flag.
*default: 0.099*
A higher value will make this check more strict.
*difference* - If a players current vertical minus their last vertical is less than this, the check will flag.
*default: 0.05*
A higher value will make this check more strict.
*max-similar-vertical-allowed* - The amount of times a similar vertical can be used.
*default: 5*
A smaller value will make this check more strict.
*max-no-vertical-allowed* - The amount of times a player can have no vertical distance.
*default: 3*
A higher value will make this check more relaxed.
*max-flying-packets* - The max allowed flying packets every second before flagging.
*default: 30*
A lower value will make this check more strict.
*max-position-packets* - The max allowed position packets every second before flagging.
*default: 30*
A lower value will make this check more strict.
*max-packets-kick* - The max packets allowed every second before kicking.
*default: 50*
*tolerance* - If the players expected fall distance versus the clients is greater than this the check will flag.
*default: 0.1*
A higher value will make this check more relaxed.