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Check configuration

Vrekt edited this page Nov 20, 2020 · 8 revisions

If the check is enabled.

enabled: true

If the check should cancel.

'Cancel' means either teleporting back, cancel an event, packet or action.

cancel: true

The level at which to start cancelling.

If the players violation level is above this number the check will cancel.

cancel-level: 0

If this check should notify player violations

If a player fails the check players with the appropriate permissions will be notified.

notify: true

When to start notifying.

  • 1 indicates on every violation.

  • 2 would indicate every violation that can be divided by 2, For example 2, 4, 6, 8, 10, etc.

  • 4 would indicate every violation level that can be divided by 4, For example: 4, 8, 12, 16, 20, etc.

  • etc.

notify-every: 1

If the check should ban players.

ban: true

The violation level at which to ban players.

If their violation level is greater than this number the player will be banned.

ban-level: 50

If this check should kick players.

kick: true

The level at which to kick players.

If their violation level is greater than this number the player will be kicked.

kick-level: 20

Criticals

*distance* - If a player uses a critical hit below or equal to this distance, the check will flag.
*default: 0.099*
A higher value will make this check more strict.
*difference* - If a players current vertical minus their last vertical is less than this, the check will flag.
*default: 0.05*
A higher value will make this check more strict.
*max-similar-vertical-allowed* - The amount of times a similar vertical can be used.
*default: 5*
A smaller value will make this check more strict.
*max-no-vertical-allowed* - The amount of times a player can have no vertical distance.
*default: 3*
A higher value will make this check more relaxed.

MorePackets

*max-flying-packets* - The max allowed flying packets every second before flagging.
*default: 30*
A lower value will make this check more strict.
*max-position-packets* - The max allowed position packets every second before flagging.
*default: 30*
A lower value will make this check more strict.
*max-packets-kick* - The max packets allowed every second before kicking.
*default: 50*

NoFall

*tolerance* - If the players expected fall distance versus the clients is greater than this the check will flag.
*default: 0.1* 
A higher value will make this check more relaxed.