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Welcome to the SpatLab wiki!
This repo is managed by Kyle Ramsey and the XR team at the Royal College of Art.
A collection of sessions to address the design of sound and music for spatial audio. This can include sound for 360 video, games, XR projects, or installations. The series will introduce some tools and approaches to realising spatial sound projects.
A lot of the tools and workflows have been developed from other peoples content, we have referenced and accredited where we can, and if you use their tools in projects, you should too!
- If you are new to sound design and creating with audio, first look at the Fundamentals of Sound and Music Technology section.
- In this section there are subchapters which focus on certain topics such as Sound Synthesis, Field Recording and Sampling, or Practise and Inspiration.
- Collections of files and written materials for running workshops on audio and interactivity.
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Introduction to Interactive Audio for an short overview on creative coding softwares.
- Place workshops materials here
- Introduction to Spatial Audio for a brief intro to Spatial Audio Mixing in Reaper.
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Introduction to Interactive Audio for an short overview on creative coding softwares.
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For content specific to Spatial Audio check out the Spatial Audio Approaches section.
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For information about Setting up the Spatial Audio Lab (SpatLab)
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Info about Using your own laptop in SpatLab
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For RCA students and staff who wish to use on-site facilities have a look at Orientation and Induction and Technical Support pages.
- Useful list of tools, samples, software that can help you in your quest to make weird sounds move around in weird ways click here.
To-do List
- Home
- Orientation and Induction
- Fundamentals of sound and music technology
- Creative Coding and Audio
- Spatial Audio Approaches
- Workflows and tutorials
- videos
- Resources
- online sources
- sdks
- vst plugins
- guidelines (move to Workflows and Tutorials)
- Technical Support
Thanks to Thomas Deacon @ University of Surrey for a lot of the initial information in this wiki.
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