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Resources
Make sure that you adhere to the creators licensing and accred where used/edited/referenced (see Creative Commons (CC) Licensing for more details).
- Ambisonic Toolkit example files - includes some stereo sources.
- Oculus Ambisonics Starter Pack
- Rode Ambisonic Sound Library
- BBC sound archive - very cool mixer feature to create own quick soundscapes in browser
- British Library Sounds
- Sonniss game audio archives
- Freesound
Software packages for extending spatial audio in game engines, middleware (e.g. FMOD Studio), or on the web.
A JS library for first-order ambisonic (FOA) and higher-order ambisonic (HOA) processing for browsers, using the Web Audio API.
Omnitone (by Google) is a JavaScript implementation of an ambisonic decoder that also allows you to binaurally render an ambisonic recording directly on the browser. Documentation
3D Audio Spatialiser and Hearing Aid and Hearing Loss Simulation
A cross-platform spatializer plugin (supported on Windows and Android) that uses highly efficient spatial audio DSP processing algorithms.
Download most recent package here.
Package which comes with the Oculus Integration package needed for developing for Meta (Oculus) Quest 2, but also seperately here
Package by Google, which ha since been archived. Includes SDKs for Unity, Unreal, and also a JavaScript library for Web Audio Applications. Resonance Audio simulates how sound waves interact with human ears and their environment.
Wave acoustic engine for Unity and Unreal by Microsoft, following the research from Project Triton. It models waves rather than traditional raycasting to simulate occlusion, obstruction, portaling and reverberation. Incredibly realistic.
Things to note:
- You have to bake this data prior to runtime. This means that you can't have dynamic geometry in the scene (environment objects moving won't change the acoustic space).
- The baking process takes place either locally on a Windows/Linux System set up with Docker (Need a PC with a lot of CPU cores, doesn't compute on the GPU).
- Can also bake on the cloud using Azure Cloud Services (This costs money £££).
Pretty buggy, going to wait until had a proper look at before providing support. HomePage GithubReleases
All plugins are free unless stated otherwise.
- IEM Plugin Suite
- SPARTA Plugins
- Blue Ripple Sound 03A
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Ambisonic ToolKit
- First Order Ambisonics (FOA) JS plugins for Reaper with lovely GUIs and interesting functions you can run on the soundfield which make it useful for follying soundscape for 360 video.
- UGens for SuperCollider.
- Valhalla plugins, the free ones are Space Modulator, Freq Echo, and Super Massive which are great for ethereal soundscapes.
- PaulXStretch mad timestretch, from the paulstretch algorithm found in Audacity.
- PlugData PureData wrapped in a lovely interface with additional libraries which make it feel like Max/MSP but FREE! Also able to load as a VST or LV2 in a DAW of your choice so a bit similar to Max4Live in Ableton.
- PanCake fun little stereo panner which can be beat synced.
- Vital Synth Classic synth engine that has plenty of free features to get into audio synthesis.
- Cardinal free open-source build of VCV rack - modular/eurorack synth emulator which can be ported as a plugin or standalone.
- GateLab fun little sequencer for quickly drawing up patterns.
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