- SFML rust binding, see https://docs.rs/sfml/latest/sfml
This framework is state machine based.
For a game you could have multiple states:
- Splash screen state: Load some assets for the game
- Game state: handle the in-game events
- Game over state
- Etc.
The sandbox project is used for testing and debugging features. Some projects to illustrate the usage of this framework will be added as the developement goes.