Releases: aardvark-platform/aardvark.rendering
Releases · aardvark-platform/aardvark.rendering
5.5.0
5.5.0-prerelease0002
- Renamed
PixImageCube
toPixCube
- Renamed
Aardvark.SceneGraph.IO
toAardvark.SceneGraph.Assimp
5.5.0-prerelease0001
- Initial prerelease
5.4.12
- [GL] Fixed potential memory leak after ContextHandle is disposed
- Optimized generic dispatch
- Fixed potential leaks with ConcurrentDictionary.GetOrAdd
5.4.11
- [Application.WPF.GL] SharingRenderControl implementation now uses Silk.NET.Direct3D9 instead of SharpDX
- Removed SharpDX dependency
5.4.10
- [OpenVR] changed GL texture submit to 2 textures (previously side by side, issue with Quest 3)
5.4.10-prerelease0006
- rebuild glvm for ARM64
5.4.9
- [LodRenderer] Handle exceptions in background threads
- [GL] Implemented GLSL shader caches for platforms that do not support program binaries (e.g. MacOS)
5.4.8
- [GL] Fixed locking order of GlobalResourceLock and context locks to avoid potential deadlocks
- [GL] Added workaround for layered rendering and GLSL < 430
- [GL] Made context creation and sharing more robust (see RuntimeConfig.RobustContextSharing)
- [GL] Improved disposal of ContextHandle
- [GLVM / VKVM] Updated ARM64 binaries
- [GLFW] Fixed context resource leaks
- [GLFW] Reset GetCurrentContext on disposal
- [WinForms / WPF] Removed double dispose of context
5.4.10-prerelease0005
- [Text] added option to disable sample shading