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Releases: aardvark-platform/aardvark.rendering

5.5.0

06 Aug 13:25
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5.5.0-prerelease0002

24 Jul 15:23
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5.5.0-prerelease0002 Pre-release
Pre-release
  • Renamed PixImageCube to PixCube
  • Renamed Aardvark.SceneGraph.IO to Aardvark.SceneGraph.Assimp

5.5.0-prerelease0001

16 Jul 11:55
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5.5.0-prerelease0001 Pre-release
Pre-release
  • Initial prerelease

5.4.12

10 Jul 15:57
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  • [GL] Fixed potential memory leak after ContextHandle is disposed
  • Optimized generic dispatch
  • Fixed potential leaks with ConcurrentDictionary.GetOrAdd

5.4.11

08 Jul 11:17
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  • [Application.WPF.GL] SharingRenderControl implementation now uses Silk.NET.Direct3D9 instead of SharpDX
  • Removed SharpDX dependency

5.4.10

07 May 11:15
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  • [OpenVR] changed GL texture submit to 2 textures (previously side by side, issue with Quest 3)

5.4.10-prerelease0006

01 May 09:29
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5.4.10-prerelease0006 Pre-release
Pre-release
  • rebuild glvm for ARM64

5.4.9

25 Mar 12:48
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  • [LodRenderer] Handle exceptions in background threads
  • [GL] Implemented GLSL shader caches for platforms that do not support program binaries (e.g. MacOS)

5.4.8

22 Jan 11:28
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  • [GL] Fixed locking order of GlobalResourceLock and context locks to avoid potential deadlocks
  • [GL] Added workaround for layered rendering and GLSL < 430
  • [GL] Made context creation and sharing more robust (see RuntimeConfig.RobustContextSharing)
  • [GL] Improved disposal of ContextHandle
  • [GLVM / VKVM] Updated ARM64 binaries
  • [GLFW] Fixed context resource leaks
  • [GLFW] Reset GetCurrentContext on disposal
  • [WinForms / WPF] Removed double dispose of context

5.4.10-prerelease0005

21 Dec 14:15
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5.4.10-prerelease0005 Pre-release
Pre-release
  • [Text] added option to disable sample shading