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Adds rotate vector function #6145
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/* | ||
* Author: LorenLuke | ||
* Rotates the first vector around the second, clockwise by theta | ||
* | ||
* Arguments: | ||
* 0: Vector <ARRAY> | ||
* 1: Rotation Axis <ARRAY> | ||
* 2: Angle <NUMBER> | ||
* | ||
* Return Value: | ||
* Transformed Vector <ARRAY> | ||
* | ||
* Example: | ||
* [eyeDirection player, weaponDirection (currentWeapon player), 45] call ace_common_fnc_rotateVectorAroundVector; | ||
* | ||
* Public: No | ||
*/ | ||
#include "script_component.hpp" | ||
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params ["_vector1", "_vector2", "_theta"]; | ||
_vector1 params ["_vx", "_vy", "_vz"]; | ||
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private _normalVector = vectorNormalized _vector2; | ||
_normalVector params ["_ux", "_uy", "_uz"]; | ||
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private _rotationMatrix = [ | ||
[cos(_theta) + ((_ux^2) * (1 - cos(_theta))), (_ux * _uy * (1-cos(_theta))) - (_uz * sin(_theta)), (_ux * _uz * (1 - cos(_theta))) + (_uy * sin (_theta))], | ||
[(_uy * _ux * (1-cos(_theta))) + (_uz * sin(_theta)), cos(_theta) + ((_uy^2) * (1 - cos(_theta))), (_uy * _uz * (1 - cos(_theta))) - (_ux * sin (_theta))], | ||
[(_uz * _ux * (1-cos(_theta))) - (_uy * sin(_theta)), (_uz * _uy * (1 - cos(_theta))) + (_ux * sin (_theta)), cos(_theta) + ((_uz^2) * (1 - cos(_theta)))] | ||
]; | ||
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private _vxp = (_vx * ((_rotationMatrix select 0) select 0)) + (_vy * ((_rotationMatrix select 0) select 1)) + (_vz * ((_rotationMatrix select 0) select 2)); | ||
private _vyp = (_vx * ((_rotationMatrix select 1) select 0)) + (_vy * ((_rotationMatrix select 1) select 1)) + (_vz * ((_rotationMatrix select 1) select 2)); | ||
private _vzp = (_vz * ((_rotationMatrix select 2) select 0)) + (_vy * ((_rotationMatrix select 2) select 1)) + (_vz * ((_rotationMatrix select 2) select 2)); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This could be written as:
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private _returnVector = [_vxp, _vyp, _vzp]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This serves no purpose. |
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[_vxp, _vyp, _vzp]; |
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You are doing
cos(_theta)
andsin(_theta)
a lot in here. Saving it into a variable and reusing it would be alot more efficient.