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Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality #6955

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Oct 17, 2019
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33 changes: 0 additions & 33 deletions addons/disposable/CfgEventHandlers.hpp

This file was deleted.

15 changes: 0 additions & 15 deletions addons/disposable/CfgMagazines.hpp

This file was deleted.

146 changes: 4 additions & 142 deletions addons/disposable/CfgVehicles.hpp
Original file line number Diff line number Diff line change
@@ -1,146 +1,8 @@
class CfgVehicles {
#define MACRO_NONLAW \
class TransportMagazines { \
class _xx_NLAW_F { \
count = 0; \
}; \
class Launcher_Base_F;
class Weapon_launch_NLAW_F: Launcher_Base_F {
class TransportMagazines {
delete NLAW_F;
};

class ReammoBox_F;
class NATO_Box_Base: ReammoBox_F {};
class Box_NATO_Ammo_F: NATO_Box_Base {
MACRO_NONLAW
};
class Box_NATO_WpsLaunch_F: NATO_Box_Base {
MACRO_NONLAW
};

class IND_Box_Base: ReammoBox_F {};
class Box_IND_WpsLaunch_F: IND_Box_Base {
MACRO_NONLAW
};
class Box_IND_Ammo_F: IND_Box_Base {
MACRO_NONLAW
};

class B_supplyCrate_F: ReammoBox_F {
MACRO_NONLAW
};
class I_supplyCrate_F: B_supplyCrate_F {
MACRO_NONLAW
};
class C_supplyCrate_F: ReammoBox_F {
MACRO_NONLAW
};

class B_AssaultPack_rgr;
class B_AssaultPack_rgr_LAT: B_AssaultPack_rgr {
MACRO_NONLAW
};
class B_AssaultPack_rgr_ReconLAT: B_AssaultPack_rgr {
MACRO_NONLAW
};

class B_Carryall_mcamo;
class B_AssaultPack_mcamo_Ammo: B_Carryall_mcamo {
MACRO_NONLAW
};
class B_Carryall_oli;
class I_Fieldpack_oli_Ammo: B_Carryall_oli {
MACRO_NONLAW
};

class B_AssaultPack_dgtl;
class I_Fieldpack_oli_LAT: B_AssaultPack_dgtl {
MACRO_NONLAW
};

class CargoNet_01_ammo_base_F;
class B_CargoNet_01_ammo_F: CargoNet_01_ammo_base_F {
MACRO_NONLAW
};
class I_CargoNet_01_ammo_F: CargoNet_01_ammo_base_F {
MACRO_NONLAW
};

class Slingload_01_Base_F;
class B_Slingload_01_Cargo_F: Slingload_01_Base_F {
MACRO_NONLAW
};

class Tank_F;
class APC_Tracked_01_base_F: Tank_F {
MACRO_NONLAW
};
/*class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_rcws_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};
class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
MACRO_NONLAW
};*/

class Car_F;
class MRAP_01_base_F: Car_F {
MACRO_NONLAW
};
/*class MRAP_01_gmg_base_F: MRAP_01_base_F {
MACRO_NONLAW
};
class MRAP_01_hmg_base_F: MRAP_01_gmg_base_F {
MACRO_NONLAW
};
class B_MRAP_01_F: MRAP_01_base_F {
MACRO_NONLAW
};
class B_MRAP_01_gmg_F: MRAP_01_gmg_base_F {
MACRO_NONLAW
};
class B_MRAP_01_hmg_F: MRAP_01_hmg_base_F {
MACRO_NONLAW
};*/

class MRAP_03_base_F: Car_F {
MACRO_NONLAW
};
/*class MRAP_03_hmg_base_F: MRAP_03_base_F {
MACRO_NONLAW
};
class MRAP_03_gmg_base_F: MRAP_03_hmg_base_F {
MACRO_NONLAW
};
class I_MRAP_03_F: MRAP_03_base_F {
MACRO_NONLAW
};
class I_MRAP_03_hmg_F: MRAP_03_hmg_base_F {
MACRO_NONLAW
};
class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F {
MACRO_NONLAW
};*/

class Wheeled_APC_F: Car_F {};
class APC_Wheeled_03_base_F: Wheeled_APC_F {
MACRO_NONLAW
};
class APC_Wheeled_01_base_F: Wheeled_APC_F {
MACRO_NONLAW
};
/*class B_APC_Wheeled_01_base_F: APC_Wheeled_01_base_F {
MACRO_NONLAW
};
class B_APC_Wheeled_01_cannon_F: B_APC_Wheeled_01_base_F {
MACRO_NONLAW
};
class I_APC_Wheeled_03_base_F: APC_Wheeled_03_base_F {
MACRO_NONLAW
};
class I_APC_Wheeled_03_cannon_F: I_APC_Wheeled_03_base_F {
MACRO_NONLAW
};*/
};
51 changes: 42 additions & 9 deletions addons/disposable/CfgWeapons.hpp
Original file line number Diff line number Diff line change
@@ -1,19 +1,52 @@
class CfgWeapons {
class Launcher_Base_F;
class Launcher;
class Launcher_Base_F: Launcher {
class WeaponSlotsInfo;
};

class launch_NLAW_F: Launcher_Base_F {
ACE_UsedTube = "ACE_launch_NLAW_Used_F"; // The class name of the used tube.
magazines[] = {"ACE_PreloadedMissileDummy"}; // The dummy magazine
scope = 2;
scopeArsenal = 2;
baseWeapon = "launch_NLAW_F";

magazines[] = {"CBA_FakeLauncherMagazine"};
magazineReloadTime = 0.1;
reloadMagazineSound[] = {"",1,1};

class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 180; // launcher 100, magazine 80
};
};
class ACE_launch_NLAW_Used_F: launch_NLAW_F { // the used tube should be a sub class of the disposable launcher
EGVAR(nlaw,enabled) = 0; // disable guidance for the disposabled tube

class ACE_launch_NLAW_ready_F: launch_NLAW_F {
author = ECSTRING(common,ACETeam);
scope = 1;
ACE_isUsedLauncher = 1;
scopeArsenal = 1;
baseWeapon = "launch_NLAW_F";

magazines[] = {"NLAW_F"};

class EventHandlers {
fired = "_this call CBA_fnc_firedDisposable"; // this weapon eventhandler is required!
};

class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 100;
};
};

class ACE_launch_NLAW_used_F: launch_NLAW_F {
author = ECSTRING(common,ACETeam);
scope = 1;
scopeArsenal = 1;
baseWeapon = "ACE_launch_NLAW_used_F";

displayName = CSTRING(UsedTube);
descriptionShort = CSTRING(UsedTubeDescription);
magazines[] = {"ACE_FiredMissileDummy"}; // This will disable the used launcher class from being fired again.
//picture = ""; @todo
//model = ""; @todo
weaponPoolAvailable = 0;

class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 100;
};
};
};
2 changes: 1 addition & 1 deletion addons/disposable/README.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
ace_disposable
==============

Makes the NLAW a disposable one-shot weapon and provides disposable launchers framework for use by other mods.
Makes the NLAW a disposable one-shot weapon using the [CBA Disposable Framework](https://github.com/CBATeam/CBA_A3/wiki/Disposable-Launchers).


## Maintainers
Expand Down
4 changes: 0 additions & 4 deletions addons/disposable/XEH_PREP.hpp

This file was deleted.

15 changes: 0 additions & 15 deletions addons/disposable/XEH_postInit.sqf

This file was deleted.

9 changes: 0 additions & 9 deletions addons/disposable/XEH_preInit.sqf

This file was deleted.

14 changes: 0 additions & 14 deletions addons/disposable/XEH_preStart.sqf

This file was deleted.

8 changes: 5 additions & 3 deletions addons/disposable/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
weapons[] = {"ACE_launch_NLAW_loaded_F","ACE_launch_NLAW_used_F"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
Expand All @@ -14,7 +14,9 @@ class CfgPatches {
};
};

#include "CfgEventHandlers.hpp"
class CBA_DisposableLaunchers {
ACE_launch_NLAW_ready_F[] = {"launch_NLAW_F","ACE_launch_NLAW_used_F"};
};

#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgVehicles.hpp"
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