WidgetContainer memory management refacto #287
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Addressing issue #281 and composing Panels with CallbackQueue in order to allow widgets ownership manipulation before iterate on them.
Before the CallbackQueue implementation:
Draw the widgets -> Execute the plugin before Drawing the current widget -> Drag a Treenode -> the plugin call an Actor remove parent method -> Actor send an Event -> We handle the event directly in the Hierarchy Panel and remove the ownership of the current widget -> Crash: we are currently iterating other widget ❌
After the CallbackQueue implementation:
Draw the widgets -> Execute the plugin before Drawing the current widget -> Drag a Treenode -> the plugin call an Actor remove parent method -> Actor send an Event -> the Hierarchy Panel enqueue the event -> Finishing to drawing the widgets -> processing the event before the next draw ✔️