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Fix/gizmos translation #306
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… view + first try to fix the translation
x64x2
approved these changes
Aug 3, 2024
adriengivry
reviewed
Aug 3, 2024
Sources/Overload/OvEditor/include/OvEditor/Core/GizmoBehaviour.h
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adriengivry
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Aug 8, 2024
Co-authored-by: Adrien Givry <contact@adrien-givry.com>
…istent required offset Co-authored-by: Adrien Givry <contact@adrien-givry.com>
adriengivry
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Aug 8, 2024
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LGTM 👍
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Description
Fixing Gizmos Translations
The Gizmos Translation operation was generating an increasing offset between the target and the mouse position. It's now fixed thanks to proper computations.
Due to the Gizmos's Shader that scale the Gizmos models depending of the camera distance it seems that the mouse is not sticking to the Gizmos arrow but that's a visual effect, there is no more undesirable offset.
Limitations
The current implementation does not handle properly when the object is really far from the camera, the translation is stopped due to the T multiplier value's behind 0. This statement is necessary to avoid the behavior where the target is coming back from the opposite translation direction, this can be certainly fixed easily but will require a better support math side to understand exactly where is the mistake in the current translation computation.
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Related Issues
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