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The type or namespace name `ImageEffects' does not exist in the namespace #64
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Hi @alchemz! As a starting point, please confirm that the following folder/file exists in your project:
You mentioned that you already imported Unity's Standard Assets package, but I just want to make sure that it's completely imported. It's possible to accidentally delete or exclude some portions of that package, so I'm trying to rule out the basics before looking deeper. If that file does exist, please send the full stack-trace of the error message(s) that you're seeing in Unity. |
I had the same problem originally.. you have to get the legacy assets which are in the Unity store available for download. Then the standard assets will import as well the ones that you are looking for. Current HoverUI uses deprecated assets or reorganized ones. |
Thanks for the note @rahb3rt -- I was not aware that Unity changed the asset package. I just imported the assets in a new project, and the
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@zachkinstner will HoverUI move to the new post processing stack any time soon? Or will you guys stick to the deprecated library? |
I'm currently focused on development of my VR music app (EXA: The Infinite Instrument), so its unlikely that there will be Hover UI Kit updates in the near-term. However, the only part of Hover UI Kit that uses the If you install Hover UI Kit from the release packages, you will not have these dependencies, and should not have any issues. |
For lazy readers, solution: import https://www.assetstore.unity3d.com/#!/content/83913 |
I have just posted the new Hover UI Kit v2.0.1B release, which fixes this issue by removing the "Hover Demos" dependency on the "Legacy Image Effects" pacakge. |
I don't why anyone would have to remove Bloom filter or remove the "Legacy Image Effects", because it still works, all you need to add to your scripts that use ImageEffectBase is: using UnityStandardAssets.ImageEffects; //add this and your legacy Image Effects will work fine For example, in any legacy image effect script like Bloom or EdgeDetectEffect, add that line after "using UnityEngine;" |
I have already imported the standard assets package. And the editor version I am using is 5.5.1f1
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