You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Updated: Support for Leap Motion Core Assets 3.0.0.
Updated: Support for Oculus 0.7.0 (built into Unity 5.2).
Updated: Code and demo scenes to support the latest Unity, Leap, and Oculus versions.
Removed: Leap Motion and Oculus Unity assets from repository.
Migration Notes
Breaking Change: This version of Hover VR requires Unity 5.2+ and Leap Motion 2.3.1+.
Breaking Change: To run the demo scenes, you must first install the Leap Motion Unity Core Assets 3.0.0 into the Unity assets folder. See instructions.
Upgrading to Unity 5.2 simplifies VR setup. Place a standard camera into the scene, then enable the VR option in Unity's Player settings. You can place the Leap HandController and Hover VR elements as a child of that camera, just like you would do with the previous CenterEyeAnchor.
To run the non-VR demo scenes, you'll need to disable the VR option in Unity's Player settings.
Known Issue: An error appears upon importing Hover VR into Unity 5.2. The error does not seem to cause any issues with the import process or other functionality. See #33 for details.