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v1.4.0

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@zachkinstner zachkinstner released this 30 Sep 16:05
· 493 commits to master since this release

Change Log

  • Updated: Support for Unity 5.2.
  • Updated: Support for Leap Motion Core Assets 3.0.0.
  • Updated: Support for Oculus 0.7.0 (built into Unity 5.2).
  • Updated: Code and demo scenes to support the latest Unity, Leap, and Oculus versions.
  • Removed: Leap Motion and Oculus Unity assets from repository.

Migration Notes

  • Breaking Change: This version of Hover VR requires Unity 5.2+ and Leap Motion 2.3.1+.
  • Breaking Change: To run the demo scenes, you must first install the Leap Motion Unity Core Assets 3.0.0 into the Unity assets folder. See instructions.
  • Upgrading to Unity 5.2 simplifies VR setup. Place a standard camera into the scene, then enable the VR option in Unity's Player settings. You can place the Leap HandController and Hover VR elements as a child of that camera, just like you would do with the previous CenterEyeAnchor.
  • To run the non-VR demo scenes, you'll need to disable the VR option in Unity's Player settings.
  • Known Issue: An error appears upon importing Hover VR into Unity 5.2. The error does not seem to cause any issues with the import process or other functionality. See #33 for details.