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Releases: afterthat97/ash-engine

The V1.0.0 Release

25 Apr 12:24
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Ash Engine V1.0.0 finally released!

  • New name: Ash Engine
  • New graphical interface based on Qt
  • New code structure based on C++ OOP
  • New design idea which separates core functions, rendering engine and graphical interface
  • New help documentations which teach you step by step

The V0.5.0 Release

14 Oct 12:34
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The V0.4.2 Release

28 Apr 14:28
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  • Supports double side rendering
  • Supports vertical sync
  • Supports gamma correction
  • MSAA 4X comes back now
  • Fixes bugs

Dependencies (Windows)

The V0.4.1 Release

09 Apr 12:24
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  • Supports mesh scaling
  • Supports custom background color
  • Replaces phong shading with bling-phong shading
  • Optimizes mouse picking
  • Fixes bugs when scaling window

Dependencies (Windows)

The V0.4.0 Release

24 Mar 14:41
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  • Renames project to “masterEngine”
  • Adds parallax mapping support
  • Adds depth map shadow support (point light, 1024 * 1024 with PCF)
  • Adds Windows x64 support
  • Adds light attenuation
  • Fixes bugs of normal mapping and memory leak
  • Optimizes graphics performance and texture loading strategy

The V0.3.1 Release

22 Feb 16:33
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  • Supports to copy, paste and delete meshes or lights
  • Supports up to 16 lights
  • Improves performance
  • Fixes bullet dynamic library loading error on mac
  • Fixes rendering bugs in wireframe mode
  • Fixes mouse picking bugs

The V0.3.0 Release

16 Feb 17:28
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  • Supports 3D translation and rotation
  • New way to import: just drag files onto the window
  • Fixes cursor problem on macOS
  • Fixes shader compilation error on some GPUs
  • Removes some useless functions on bars

The V0.2.2 Release

31 Dec 01:40
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  • Supports custom skybox texture
  • More info on bars

The V0.2.1 Release

25 Dec 14:00
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  • Adds global axis
  • Gridlines come back
  • Bug fixes and performance optimization

The V0.2.0 Release

08 Dec 11:08
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  • OpenGL 3.3 core profile
  • Supports specular map and normal map
  • Supports MSAA 4X
  • Removes grid lines
  • Light position and color is changeable now
  • Bug fixes and detail optimization