Releases: afterthat97/ash-engine
Releases · afterthat97/ash-engine
The V1.0.0 Release
Ash Engine V1.0.0 finally released!
- New name: Ash Engine
- New graphical interface based on Qt
- New code structure based on C++ OOP
- New design idea which separates core functions, rendering engine and graphical interface
- New help documentations which teach you step by step
The V0.5.0 Release
- The final version of v0.x.x
- Increases ease of use
- Fixes bugs
Dependencies (Windows)
The V0.4.2 Release
- Supports double side rendering
- Supports vertical sync
- Supports gamma correction
- MSAA 4X comes back now
- Fixes bugs
Dependencies (Windows)
The V0.4.1 Release
- Supports mesh scaling
- Supports custom background color
- Replaces phong shading with bling-phong shading
- Optimizes mouse picking
- Fixes bugs when scaling window
Dependencies (Windows)
The V0.4.0 Release
- Renames project to “masterEngine”
- Adds parallax mapping support
- Adds depth map shadow support (point light, 1024 * 1024 with PCF)
- Adds Windows x64 support
- Adds light attenuation
- Fixes bugs of normal mapping and memory leak
- Optimizes graphics performance and texture loading strategy
The V0.3.1 Release
- Supports to copy, paste and delete meshes or lights
- Supports up to 16 lights
- Improves performance
- Fixes bullet dynamic library loading error on mac
- Fixes rendering bugs in wireframe mode
- Fixes mouse picking bugs
The V0.3.0 Release
- Supports 3D translation and rotation
- New way to import: just drag files onto the window
- Fixes cursor problem on macOS
- Fixes shader compilation error on some GPUs
- Removes some useless functions on bars
The V0.2.2 Release
- Supports custom skybox texture
- More info on bars
The V0.2.1 Release
- Adds global axis
- Gridlines come back
- Bug fixes and performance optimization
The V0.2.0 Release
- OpenGL 3.3 core profile
- Supports specular map and normal map
- Supports MSAA 4X
- Removes grid lines
- Light position and color is changeable now
- Bug fixes and detail optimization