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191: changes for amethyst shadow mapping r=omni-viral a=Frizi This is a commit with changes I had to make while working on shadow mapping. The set includes: - fix for broken serde feature after conversion to u32 spirv slices (`serde_bytes_u32`) - removal of unnecessary assertion on spirv buffer length - allow adding dynamic nodes to graph - Allow creating `DescBuilder` with public `new` - always pick first layer for bound attachments, comment explains why - allow llvm inlining to better optimize texture conversion common cases The rest is all pretty much just rustfmt. We probably need to add a CI step that verifies that, as we have quite a lot of noise due to not formatting the code immediately. Co-authored-by: Frizi <frizi09@gmail.com>
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