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Allow creating spirv shader from byte array #213

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Sep 28, 2019
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14 changes: 14 additions & 0 deletions shader/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -99,6 +99,20 @@ impl SpirvShader {
entry: entrypoint.to_string(),
}
}

/// Create Spir-V shader from bytecode stored as bytes.
/// Errors when passed byte array length is not a multiple of 4.
pub fn from_bytes(
spirv: &[u8],
stage: ShaderStageFlags,
entrypoint: &str,
) -> std::io::Result<Self> {
Ok(Self::new(
gfx_hal::pso::read_spirv(std::io::Cursor::new(spirv))?,
stage,
entrypoint,
))
}
}

impl Shader for SpirvShader {
Expand Down