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Richard Braakman edited this page Sep 20, 2024
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common/achievement_groups.txt
common/achievements/ep1_achievements.txt
common/achievements/ep2_achievements.txt
common/achievements/fp1_achievements.txt
common/achievements/fp2_achievements.txt
common/achievements/fp3_achievements.txt
common/achievements/standard_achievements.txt
common/ai_goaltypes/00_testgoals.txt
common/coat_of_arms/options/atlases.txt
common/console_groups/00_groups.txt
common/modifier_icons/00_modifier_icons.txt
compound_settings.txt
content_source/map_objects/generators/reeds_01_generators.txt
content_source/map_objects/generators/steppe_bush_01_generators.txt
content_source/map_objects/generators/tree_cypress_01_a_generators.txt
content_source/map_objects/generators/tree_jungle_01_c_generators.txt
content_source/map_objects/generators/tree_jungle_01_d_generators.txt
content_source/map_objects/generators/tree_leaf_01_generators.txt
content_source/map_objects/generators/tree_leaf_01_single_generators.txt
content_source/map_objects/generators/tree_leaf_02_generators.txt
content_source/map_objects/generators/tree_palm_01_generators.txt
content_source/map_objects/generators/tree_pine_01_a_generators.txt
content_source/map_objects/generators/tree_pine_01_b_generators.txt
content_source/map_objects/generators/tree_pine_impassable_01_a_generators.txt
dlc/dlc004_ep1/music/main_themes/roco_music.txt
dlc_metadata/00_dlc_metadata.txt
gfx/court_scene/scene_environment/court_scene_environment_indian.txt
gfx/court_scene/scene_environment/court_scene_environment_mediterranean.txt
gfx/court_scene/scene_environment/court_scene_environment_mena.txt
gfx/court_scene/scene_environment/court_scene_environment.txt
gfx/map/map_object_data/activities.txt
gfx/map/map_object_data/audio_emitters.txt
gfx/map/map_object_data/bridges.txt
gfx/map/map_object_data/building_locators.txt
gfx/map/map_object_data/cliffs_coastline.txt
gfx/map/map_object_data/cliffs_rock.txt
gfx/map/map_object_data/coast_foam.txt
gfx/map/map_object_data/combat_locators.txt
gfx/map/map_object_data/effect_layers.txt
gfx/map/map_object_data/env_effects.txt
gfx/map/map_object_data/game_object_layers.txt
gfx/map/map_object_data/generated/reeds_01_generator_1.txt
gfx/map/map_object_data/generated/steppe_bush_01_generator.txt
gfx/map/map_object_data/generated/tree_cypress_01_generator_1.txt
gfx/map/map_object_data/generated/tree_jungle_01_c_generator_1.txt
gfx/map/map_object_data/generated/tree_jungle_01_d_generator_1.txt
gfx/map/map_object_data/generated/tree_leaf_01_single_generator_1.txt
gfx/map/map_object_data/generated/tree_leaf_2_high_generator_1.txt
gfx/map/map_object_data/generated/tree_leaf_high_generator_1.txt
gfx/map/map_object_data/generated/tree_leaf_high_generator_2.txt
gfx/map/map_object_data/generated/tree_leaf_high_generator_3.txt
gfx/map/map_object_data/generated/tree_palm_generator_1.txt
gfx/map/map_object_data/generated/tree_pine_01_a_generator_1.txt
gfx/map/map_object_data/generated/tree_pine_01_b_generator_1.txt
gfx/map/map_object_data/generated/tree_pine_impassable_01_a_generator_1.txt
gfx/map/map_object_data/lakes.txt
gfx/map/map_object_data/layers.txt
gfx/map/map_object_data/other_stack_locators.txt
gfx/map/map_object_data/player_stack_locators.txt
gfx/map/map_object_data/siege_locators.txt
gfx/map/map_object_data/special_building_locators.txt
gfx/map/map_object_data/special.txt
gfx/map/map_object_data/stack_locators.txt
gfx/map/map_object_data/test_objects.txt
gfx/map/post_effects/posteffect_volumes.txt
gfx/models/buildings/naming.txt
gfx/models/units/entity_links/00_army_entity_links.txt
gfx/models/units/entity_links/00_fleet_entity_links.txt
gfx/models/units/entity_links/00_siege_entity_links.txt
gfx/models/units/entity_links/00_travel_entity_links.txt
gfx/portraits/jomini_environment_neutral.txt
gfx/portraits/jomini_environment_old.txt
gfx/portraits/jomini_environment.txt
gfx/portraits/portraitsettings.txt
gfx/portraits/trait_portrait_modifiers/00_trait_modifiers.txt
gfx/skins/hud_skins/00_hud_skins.txt
gui/gui_editor/icon_editor_mapping.txt
history/artifacts/historical_artifacts.txt
history/province_mapping/00_arabia.txt
history/province_mapping/00_egypt.txt
history/province_mapping/00_guinea.txt
history/province_mapping/00_persia.txt
history/province_mapping/00_sapmi.txt
history/province_mapping/00_sri_lanka.txt
history/struggles/iberian_struggle_history.txt
history/struggles/persian_struggle_history.txt
map_data/climate.txt
map_data/island_region.txt
map_data/positions.txt
map_data/seasons.txt
notifications/game.txt
notifications/jomini_scripted_gui.txt
notifications/jomini.txt
settings_layout.txt
sound/map/ambience/audio_parameter_groups.txt
sound/map/ambience/audio_parameter_limits.txt
sound/map/ambience/map_object_ambience.txt
sound/map/ambience/map_object_visibility_settings.txt
sound/map/ambience/sensor_patterns.txt
sound/map/ambience/sound_alias_bank.txt
sound/map/ambience/terrain_ambience_layer_default.txt
sound/map/ambience/terrain_ambience_layers.txt
tests/000_council.txt
tools/mapeditor/map_editor_status.txt
checksum_manifest.txt
common/achievement_groups.txt
common/achievements/cots_achievements.txt
common/achievements/standard_achievments.txt
common/achievements/voiceofthepeopleachievements.txt
common/coat_of_arms/options/atlases.txt
common/mobilization_option_groups/00_mobilization_option_groups.txt
common/mobilization_options/00_mobilization_option.txt
common/opinion_modifiers/opinion_modifiers.txt
common/themes/00_themes.txt
compound_settings.txt
content_source/map_objects/generators/african_farms_generator.txt
content_source/map_objects/generators/african_forestry_generator.txt
content_source/map_objects/generators/african_mining_generator.txt
content_source/map_objects/generators/arabic_farms_generator.txt
content_source/map_objects/generators/arabic_forestry_generator.txt
content_source/map_objects/generators/arabic_mining_generator.txt
content_source/map_objects/generators/asian_farms_generator.txt
content_source/map_objects/generators/asian_forestry_generator.txt
content_source/map_objects/generators/asian_mining_generator.txt
content_source/map_objects/generators/baobab_01_generator.txt
content_source/map_objects/generators/bush_01_generator.txt
content_source/map_objects/generators/bush_02_generator.txt
content_source/map_objects/generators/bush_dry_02_generator.txt
content_source/map_objects/generators/cypress_01_dense_generator.txt
content_source/map_objects/generators/cypress_mediterranean_dense_01.txt
content_source/map_objects/generators/cypress_mediterranean_sparse_01.txt
content_source/map_objects/generators/european_farms_generator.txt
content_source/map_objects/generators/european_forestry_generator.txt
content_source/map_objects/generators/european_mining_generator.txt
content_source/map_objects/generators/iceberg_01_generator.txt
content_source/map_objects/generators/latin_farms_generator.txt
content_source/map_objects/generators/latin_forestry_generator.txt
content_source/map_objects/generators/latin_mining_generator.txt
content_source/map_objects/generators/oak_dense_generator.txt
content_source/map_objects/generators/oak_tree_generator.txt
content_source/map_objects/generators/palm_dense_generator.txt
content_source/map_objects/generators/pine_generator.txt
content_source/map_objects/generators/pine_sparse_generator.txt
content_source/map_objects/generators/rainforest_01_generator.txt
content_source/map_objects/generators/rainforest_01_sparse_generator.txt
content_source/map_objects/generators/savanna_tree_01_generator.txt
credits.txt
data_binding/gui_macros.txt
dlc/dlc001_preorder/music/music_player_categories/preorder_categories.txt
dlc/dlc001_preorder/music/preorder_music.txt
dlc_metadata/00_dlc_metadata.txt
gfx/map/air_graphics/00_example.txt
gfx/map/air_graphics/01_zeppelin.txt
gfx/map/army_dioramas/military_diorama_battle.txt
gfx/map/army_dioramas/military_diorama_frontline.txt
gfx/map/borders/front_graphics/00_example.txt
gfx/map/borders/front_graphics/01_battle_type.txt
gfx/map/borders/front_graphics/02_after_battle_type.txt
gfx/map/building_config/american_buildings_dlc.txt
gfx/map/building_config/default.txt
gfx/map/city_data/city_building_vfx/default.txt
gfx/map/city_data/city_types/00_example.txt
gfx/map/city_data/city_types/african_city.txt
gfx/map/city_data/city_types/african_farm.txt
gfx/map/city_data/city_types/african_mine.txt
gfx/map/city_data/city_types/african_port.txt
gfx/map/city_data/city_types/african_wood.txt
gfx/map/city_data/city_types/american_mining_oilrig.txt
gfx/map/city_data/city_types/arabic_city.txt
gfx/map/city_data/city_types/arabic_farm.txt
gfx/map/city_data/city_types/arabic_mine.txt
gfx/map/city_data/city_types/arabic_port.txt
gfx/map/city_data/city_types/arabic_wood.txt
gfx/map/city_data/city_types/asian_city.txt
gfx/map/city_data/city_types/asian_farm.txt
gfx/map/city_data/city_types/asian_mine.txt
gfx/map/city_data/city_types/asian_port.txt
gfx/map/city_data/city_types/asian_wood.txt
gfx/map/city_data/city_types/default_city.txt
gfx/map/city_data/city_types/default_farm.txt
gfx/map/city_data/city_types/default_mine.txt
gfx/map/city_data/city_types/default_port.txt
gfx/map/city_data/city_types/default.txt
gfx/map/city_data/city_types/default_wood.txt
gfx/map/city_data/city_types/latin_city.txt
gfx/map/city_data/city_types/latin_farm.txt
gfx/map/city_data/city_types/latin_mine.txt
gfx/map/city_data/city_types/latin_port.txt
gfx/map/city_data/city_types/latin_wood.txt
gfx/map/city_data/city_types/southasian_city.txt
gfx/map/city_data/city_types/southasian_farm.txt
gfx/map/city_data/city_types/southasian_mine.txt
gfx/map/city_data/city_types/southasian_port.txt
gfx/map/city_data/city_types/southasian_wood.txt
gfx/map/city_data/city_types/wild_west_farm.txt
gfx/map/city_data/city_vfx/00_example.txt
gfx/map/city_data/city_vfx/01_fireworks.txt
gfx/map/city_data/city_vfx/02_unrest.txt
gfx/map/city_data/city_vfx/03_revolution.txt
gfx/map/city_data/city_vfx/04_smog.txt
gfx/map/city_data/city_vfx/05_devastation.txt
gfx/map/city_data/city_vfx/06_conscription.txt
gfx/map/city_data/city_vfx/07_mobilization.txt
gfx/map/environment/daynight_settings.txt
gfx/map/environment/environment_accurate.txt
gfx/map/environment/environment_backsun.txt
gfx/map/environment/environment_game.txt
gfx/map/environment/environment_greyscale.txt
gfx/map/environment/environment.txt
gfx/map/environment/ui_flag_environment.txt
gfx/map/fleet_dioramas/fleet_dioramas.txt
gfx/map/fleet_dioramas/naval_battle_dioramas.txt
gfx/map/fleet_entities/01_fleet_entities.txt
gfx/map/front_entities/battle_entities_ground.txt
gfx/map/front_entities/front_entities_artillery_props.txt
gfx/map/front_entities/front_entities_artillery.txt
gfx/map/front_entities/front_entities_barricades.txt
gfx/map/front_entities/front_entities_basecamps.txt
gfx/map/front_entities/front_entities_cavalry.txt
gfx/map/front_entities/front_entities_generals.txt
gfx/map/front_entities/front_entities_infantry.txt
gfx/map/front_entities/front_entities_misc.txt
gfx/map/front_entities/front_entities_support.txt
gfx/map/gradient_border_settings/gradient_border_settings.txt
gfx/map/map_object_data/american_unique_buildings.txt
gfx/map/map_object_data/ap1_unique_buildings.txt
gfx/map/map_object_data/bp1_unique_buildings.txt
gfx/map/map_object_data/env_effects.txt
gfx/map/map_object_data/generated/african_dynamic_farmland_objects_generator_1.txt
gfx/map/map_object_data/generated/african_dynamic_forestry_objects_generator_1.txt
gfx/map/map_object_data/generated/african_dynamic_forestry_objects_generator_2.txt
gfx/map/map_object_data/generated/african_dynamic_mining_objects_generator_1.txt
gfx/map/map_object_data/generated/arabic_dynamic_farmland_objects_generator_1.txt
gfx/map/map_object_data/generated/arabic_dynamic_forestry_objects_generator_1.txt
gfx/map/map_object_data/generated/arabic_dynamic_forestry_objects_generator_2.txt
gfx/map/map_object_data/generated/arabic_dynamic_mining_objects_generator_1.txt
gfx/map/map_object_data/generated/asian_dynamic_farmland_objects_generator_1.txt
gfx/map/map_object_data/generated/asian_dynamic_forestry_objects_generator_1.txt
gfx/map/map_object_data/generated/asian_dynamic_forestry_objects_generator_2.txt
gfx/map/map_object_data/generated/asian_dynamic_mining_objects_generator_1.txt
gfx/map/map_object_data/generated/baobab_generator_1.txt
gfx/map/map_object_data/generated/baobab_generator_2.txt
gfx/map/map_object_data/generated/baobab_generator_3.txt
gfx/map/map_object_data/generated/bush_01_generator_1.txt
gfx/map/map_object_data/generated/bush_01_generator_2.txt
gfx/map/map_object_data/generated/bush_02_generator_1.txt
gfx/map/map_object_data/generated/bush_02_generator_2.txt
gfx/map/map_object_data/generated/bush_dry_02_generator_1.txt
gfx/map/map_object_data/generated/bush_dry_02_generator_2.txt
gfx/map/map_object_data/generated/cypress_dense_generator_1.txt
gfx/map/map_object_data/generated/cypress_dense_generator_2.txt
gfx/map/map_object_data/generated/cypress_dense_generator_3.txt
gfx/map/map_object_data/generated/cypress_mediterranean_dense_generator_1.txt
gfx/map/map_object_data/generated/cypress_mediterranean_dense_generator_2.txt
gfx/map/map_object_data/generated/cypress_mediterranean_dense_generator_3.txt
gfx/map/map_object_data/generated/cypress_mediterranean_sparse_generator_1.txt
gfx/map/map_object_data/generated/cypress_mediterranean_sparse_generator_2.txt
gfx/map/map_object_data/generated/cypress_mediterranean_sparse_generator_3.txt
gfx/map/map_object_data/generated/european_dynamic_farmland_objects_generator_1.txt
gfx/map/map_object_data/generated/european_dynamic_forestry_objects_generator_1.txt
gfx/map/map_object_data/generated/european_dynamic_forestry_objects_generator_2.txt
gfx/map/map_object_data/generated/european_dynamic_mining_objects_generator_1.txt
gfx/map/map_object_data/generated/iceberg_generator_1.txt
gfx/map/map_object_data/generated/latin_dynamic_farmland_objects_generator_1.txt
gfx/map/map_object_data/generated/latin_dynamic_forestry_objects_generator_1.txt
gfx/map/map_object_data/generated/latin_dynamic_forestry_objects_generator_2.txt
gfx/map/map_object_data/generated/latin_dynamic_mining_objects_generator_1.txt
gfx/map/map_object_data/generated_map_object_locators_city.txt
gfx/map/map_object_data/generated_map_object_locators_farm.txt
gfx/map/map_object_data/generated_map_object_locators_mine.txt
gfx/map/map_object_data/generated_map_object_locators_port.txt
gfx/map/map_object_data/generated_map_object_locators_wood.txt
gfx/map/map_object_data/generated/oak_dense_generator_1.txt
gfx/map/map_object_data/generated/oak_dense_generator_2.txt
gfx/map/map_object_data/generated/oak_dense_generator_3.txt
gfx/map/map_object_data/generated/oak_generator_1.txt
gfx/map/map_object_data/generated/oak_generator_2.txt
gfx/map/map_object_data/generated/oak_generator_3.txt
gfx/map/map_object_data/generated/palm_dense_generator_1.txt
gfx/map/map_object_data/generated/palm_dense_generator_2.txt
gfx/map/map_object_data/generated/palm_dense_generator_3.txt
gfx/map/map_object_data/generated/pine_dense_generator_1.txt
gfx/map/map_object_data/generated/pine_dense_generator_2.txt
gfx/map/map_object_data/generated/pine_dense_generator_3.txt
gfx/map/map_object_data/generated/pine_sparse_generator_1.txt
gfx/map/map_object_data/generated/pine_sparse_generator_2.txt
gfx/map/map_object_data/generated/pine_sparse_generator_3.txt
gfx/map/map_object_data/generated/rainforest_generator_1.txt
gfx/map/map_object_data/generated/rainforest_generator_2.txt
gfx/map/map_object_data/generated/rainforest_generator_3.txt
gfx/map/map_object_data/generated/rainforest_sparse_generator_1.txt
gfx/map/map_object_data/generated/rainforest_sparse_generator_2.txt
gfx/map/map_object_data/generated/rainforest_sparse_generator_3.txt
gfx/map/map_object_data/generated/savanna_tree_generator_1.txt
gfx/map/map_object_data/lakes.txt
gfx/map/map_object_data/papermap_cloth.txt
gfx/map/map_object_data/papermap_edge.txt
gfx/map/map_object_data/papermap_extensions_locators.txt
gfx/map/map_object_data/papermap_items_locators.txt
gfx/map/map_object_data/sandstone_monument.txt
gfx/map/map_object_data/static.txt
gfx/map/map_object_data/unique_buildings.txt
gfx/map/map_object_data/wonder_great_wall_of_china.txt
gfx/map/post_effects/posteffect_volumes.txt
gfx/map/spline_network/game_road_data.txt
gfx/map/spline_network/military_route_graphics/00_example.txt
gfx/map/spline_network/military_route_graphics/01_road_vehicles.txt
gfx/map/spline_network/military_route_graphics/02_railroad_vehicles.txt
gfx/map/spline_network/military_route_graphics/03_naval_vehicles.txt
gfx/map/spline_network/route_graphics/00_example.txt
gfx/map/spline_network/route_graphics/01_road_vehicles.txt
gfx/map/spline_network/route_graphics/02_railroad_vehicles.txt
gfx/map/spline_network/route_graphics/03_naval_vehicles.txt
gfx/map/spline_network/spline_styles/00_default.txt
gfx/map/spline_network/spline_types/00_default.txt
gfx/models/papermap/set-up_info.txt
gfx/models/utility/README.txt
gfx/models/zzz_clones/info.txt
gfx/portraits/environments/portrait_environments.txt
gfx/portraits/jomini_environment.txt
gfx/portraits/portraitsettings.txt
gfx/skins/dummy.txt
map_data/province_terrains.txt
music/main_themes/music.txt
music/music_player_categories/categories.txt
music/music.txt
notifications/game.txt
notifications/jomini_scripted_gui.txt
notifications/jomini.txt
save_game_analysis.txt
settings_layout.txt
sound/audio_settings.txt
sound/map/ambience/audio_parameter_groups.txt
sound/map/ambience/audio_parameter_limits.txt
sound/map/ambience/map_object_ambience.txt
sound/map/ambience/map_object_visibility_settings.txt
sound/map/ambience/sensor_patterns.txt
sound/map/ambience/sound_alias_bank.txt
sound/map/ambience/terrain_ambience_layer_default.txt
sound/map/ambience/terrain_ambience_layers.txt
sound/map/ambience/terrain_ambience_layer_summer.txt
sound/map/ambience/terrain_ambience_layer_winter.txt
tools/mapeditor/map_editor_status.txt