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feat(nuxt): typecheck on hooks and ci #832

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merged 2 commits into from
Sep 8, 2024
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@antoinezanardi antoinezanardi commented Sep 8, 2024

Summary by CodeRabbit

  • New Features

    • Added a type-checking step to the build and pre-commit processes to enhance code quality and reliability.
    • Introduced a new script command for type checking in the project setup.
  • Bug Fixes

    • Improved error handling in the GameThiefTurnStartsEvent component to prevent issues when additionalCards is undefined.
  • Tests

    • Added a new test case for the GameThiefTurnStartsEvent component to ensure correct behavior when there are no additional cards available.

@antoinezanardi antoinezanardi added the 🚀 feature New feature or request label Sep 8, 2024
@antoinezanardi antoinezanardi self-assigned this Sep 8, 2024
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coderabbitai bot commented Sep 8, 2024

Important

Review skipped

Review was skipped as selected files did not have any reviewable changes.

Files selected but had no reviewable changes (1)
  • tests/stryker/incremental.json

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Walkthrough

This pull request introduces several enhancements to the codebase, primarily focusing on type-checking integration within the development workflow. A new type-checking step is added to the GitHub Actions workflow, along with modifications to pre-commit hooks and TypeScript type definitions across various components. Additionally, tests are updated to ensure robustness against undefined values. These changes aim to improve code quality and maintainability throughout the project.

Changes

File Change Summary
.github/workflows/build.yml Added a new job step "Type check 🪨" to execute pnpm run typecheck in the workflow.
.husky/commit-msg Removed an empty line at the beginning of the file.
.husky/pre-commit Added npm run typecheck; to the pre-commit hook to enforce type checking before commits.
.run/Typecheck.run.xml Introduced a new XML configuration for managing a Typecheck run configuration, specifying npm commands and project settings.
app/components/pages/game/.../GameEventsMonitorCurrentEvent.vue Updated type definitions to use a more generic Component type instead of a specific event type, enhancing flexibility.
app/components/pages/game/.../GameThiefTurnStartsEvent.vue Modified the thiefAdditionalCardsCount computed property to handle undefined additionalCards safely, returning 0 if not present.
app/components/pages/game/.../game-events-monitor-current-event.types.ts Removed the type alias GameEventsMonitorEventTypeComponent, simplifying type exports.
app/components/shared/game/game-event/.../game-event-with-texts.types.ts Changed the gameEventTextChange event type to enforce a string parameter, removing undefined.
package.json Added a new script command "typecheck": "nuxt typecheck" for type checking functionality.
tests/unit/specs/components/pages/game/.../GameThiefTurnStartsEvent.nuxt.spec.ts Added a test case to verify component behavior when additionalCards is undefined, ensuring correct handling of zero cards.

Possibly related PRs

Suggested labels

🚀 feature

Poem

🐰 In the code where bunnies play,
Type checks hop and save the day.
With every commit, we ensure,
Our types are safe, our code is pure.
So let us leap with joy and cheer,
For quality code is finally here! 🎉


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Actionable comments posted: 0

Outside diff range, codebase verification and nitpick comments (3)
app/components/shared/game/game-event/GameEventWithTexts/game-event-with-texts.types.ts (1)

6-6: Issues found with gameEventTextChange type update

The type change from string | undefined to string for gameEventTextChange is not fully reflected across the codebase. There are test cases that still emit undefined, and the type definition in game-event-texts-manager.types.ts remains unchanged, allowing undefined. This inconsistency suggests that the broader impact of the type change has not been fully addressed.

  • Test Case: tests/unit/specs/components/shared/game/game-event/GameEventWithTexts/GameEventWithTexts.nuxt.spec.ts emits undefined.
  • Type Definition: app/components/shared/game/game-event/GameEventWithTexts/GameEventTextsManager/game-event-texts-manager.types.ts still allows string | undefined.

Please ensure all components and tests are updated to align with the new type definition.

Analysis chain

Approved change with a suggestion to verify broader impact.

The change from string | undefined to string for gameEventTextChange enforces stricter type safety. However, it's crucial to verify that all components emitting this event are updated accordingly to ensure they do not pass undefined.

Run the following script to verify the usage of gameEventTextChange:

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify all components emitting `gameEventTextChange` are updated.

# Test: Search for the event usage. Expect: No occurrences of passing `undefined`.
rg --type ts -A 5 $'gameEventTextChange'

Length of output: 3586

.husky/pre-commit (1)

5-5: Approved addition with a suggestion for optimization.

The inclusion of npm run typecheck; in the pre-commit hook is a positive step towards enhancing type safety. Ensure that the typecheck script is optimized for pre-commit usage to avoid significant delays in the commit process.

Consider optimizing the typecheck script to run only on staged files to reduce the execution time during pre-commit.

.run/Typecheck.run.xml (1)

1-13: Approved configuration with a suggestion for documentation.

The new Typecheck.run.xml configuration is well-structured and supports the project's integration of type checking. It's advisable to document the choice of pnpm as the package manager, especially if it differs from what is used elsewhere in the project.

Document the rationale behind using pnpm for this configuration to ensure clarity for all project contributors.

Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

Commits

Files that changed from the base of the PR and between cd8a2cb and f1045b2.

Files selected for processing (10)
  • .github/workflows/build.yml (1 hunks)
  • .husky/commit-msg (1 hunks)
  • .husky/pre-commit (1 hunks)
  • .run/Typecheck.run.xml (1 hunks)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/GameEventsMonitorCurrentEvent.vue (2 hunks)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/GameTurnStartsEvent/GameThiefTurnStartsEvent/GameThiefTurnStartsEvent.vue (1 hunks)
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/game-events-monitor-current-event.types.ts (1 hunks)
  • app/components/shared/game/game-event/GameEventWithTexts/game-event-with-texts.types.ts (1 hunks)
  • package.json (2 hunks)
  • tests/unit/specs/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/GameTurnStartsEvent/GameThiefTurnStartsEvent/GameThiefTurnStartsEvent.nuxt.spec.ts (1 hunks)
Files skipped from review due to trivial changes (2)
  • .husky/commit-msg
  • app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/game-events-monitor-current-event.types.ts
Additional comments not posted (5)
app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/GameTurnStartsEvent/GameThiefTurnStartsEvent/GameThiefTurnStartsEvent.vue (1)

25-30: Improved robustness in computed property.

The addition of a conditional check to ensure additionalCards is defined before filtering enhances the robustness of the component. This change prevents potential runtime errors from attempting to access properties on undefined.

tests/unit/specs/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/GameTurnStartsEvent/GameThiefTurnStartsEvent/GameThiefTurnStartsEvent.nuxt.spec.ts (1)

80-93: Enhanced test coverage for edge cases.

The new test case effectively verifies the component's behavior when additionalCards is undefined, ensuring that it handles this edge case correctly. This addition is crucial for maintaining robust test coverage and preventing regressions.

app/components/pages/game/GamePlaying/GameEventsMonitor/GameEventsMonitorCurrentEvent/GameEventsMonitorCurrentEvent.vue (1)

24-24: Refactored type definitions for flexibility.

The changes to use a more generic Component type from Vue instead of a specific event type component increase the flexibility of component handling. This approach allows for a broader range of components to be utilized within the game event monitoring logic, although it may slightly reduce type specificity.

Also applies to: 51-52

.github/workflows/build.yml (1)

107-109: Approval: Type check step added correctly.

The addition of the "Type check 🪨" step in the GitHub Actions workflow is correctly implemented and well-placed to ensure type safety before the build process begins. The use of pnpm run typecheck aligns with the new script command added in package.json.

package.json (1)

35-35: Approval: New typecheck script added correctly.

The addition of the "typecheck": "nuxt typecheck" command in the scripts section of package.json is correctly implemented. This script enhances the development workflow by providing a straightforward tool for type safety checks.

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sonarcloud bot commented Sep 8, 2024

@antoinezanardi antoinezanardi merged commit 794157f into develop Sep 8, 2024
14 checks passed
@antoinezanardi antoinezanardi deleted the feat/typecheck branch September 8, 2024 16:28
antoinezanardi pushed a commit that referenced this pull request Sep 18, 2024
## [1.32.0](v1.31.0...v1.32.0) (2024-09-18)

### 🚀 Features

* **audio:** audio settings in local storage ([#831](#831)) ([cd8a2cb](cd8a2cb))
* **game-lobby:** all game lobby is responsive ([#877](#877)) ([aaccf38](aaccf38))
* **game-lobby:** auto-focus on player name input ([#860](#860)) ([7897da3](7897da3))
* **game-lobby:** auto-focus on player name input even after changing page ([#873](#873)) ([3bb8401](3bb8401))
* **game-lobby:** display disclaimer for small screens ([#853](#853)) ([81029b8](81029b8))
* **game-lobby:** game options confirm step in lobby ([#845](#845)) ([20cc2ce](20cc2ce))
* **game:** all game screens are responsive ([#880](#880)) ([b54b1dc](b54b1dc))
* **game:** game over screens are responsive ([#883](#883)) ([aacb761](aacb761))
* **misc-pages:** responsive for canceled game and not found game pages ([#888](#888)) ([deeb7b2](deeb7b2))
* **nuxt:** set route announcer ([#835](#835)) ([dd1115f](dd1115f))
* **nuxt:** typecheck on hooks and ci ([#832](#832)) ([794157f](794157f))

### 🐛 Bug Fixes

* **deps:** update dependency @primevue/themes to ^4.0.6 ([#842](#842)) ([4d3e063](4d3e063))
* **deps:** update dependency @primevue/themes to ^4.0.7 ([#855](#855)) ([2b80485](2b80485))
* **deps:** update dependency primevue to ^4.0.6 ([#843](#843)) ([3a20f01](3a20f01))
* **deps:** update dependency primevue to ^4.0.7 ([#856](#856)) ([6c75a61](6c75a61))
* **game-events:** icon animation null instance handler ([#889](#889)) ([ee0a17e](ee0a17e))
* **pwa:** remove redirect fallback ([#830](#830)) ([69c2c21](69c2c21))

### 🔩 Refactor

* **primevue:** use new accordion component ([#834](#834)) ([f611995](f611995))
* **primevue:** use new tab components ([#836](#836)) ([4f9c1b9](4f9c1b9))

### ✅ Tests

* **scapegoat:** acceptance tests ([#884](#884)) ([add895e](add895e))

### 🔁 CI

* **node:** use last node version in ci ([#848](#848)) ([aa047b3](aa047b3))

### 🧹 Chore

* **deps:** update commitlint monorepo to ^19.5.0 ([#852](#852)) ([cefe4af](cefe4af))
* **deps:** update dependency @cucumber/cucumber to ^11.0.1 ([#869](#869)) ([c00d3e7](c00d3e7))
* **deps:** update dependency @cucumber/cucumber to v11 ([#817](#817)) ([dcbad46](dcbad46))
* **deps:** update dependency @faker-js/faker to ^9.0.1 ([#870](#870)) ([da15f7c](da15f7c))
* **deps:** update dependency @nuxt/test-utils to ^3.14.2 ([#846](#846)) ([f0f715a](f0f715a))
* **deps:** update dependency @nuxtjs/i18n to ^8.5.2 ([#764](#764)) ([0fe9bf0](0fe9bf0))
* **deps:** update dependency @nuxtjs/i18n to ^8.5.3 ([#849](#849)) ([1689312](1689312))
* **deps:** update dependency @nuxtjs/robots to ^4.1.7 ([#861](#861)) ([4cf88c8](4cf88c8))
* **deps:** update dependency @primevue/nuxt-module to ^4.0.6 ([#841](#841)) ([7384c1e](7384c1e))
* **deps:** update dependency @primevue/nuxt-module to ^4.0.7 ([#854](#854)) ([22c3f4a](22c3f4a))
* **deps:** update dependency @stylistic/eslint-plugin to ^2.8.0 ([#838](#838)) ([1c15410](1c15410))
* **deps:** update dependency @types/qs to ^6.9.16 ([#868](#868)) ([8560a5d](8560a5d))
* **deps:** update dependency @vueuse/core to ^11.1.0 ([#875](#875)) ([b568680](b568680))
* **deps:** update dependency @vueuse/nuxt to ^11.1.0 ([#876](#876)) ([0f358b6](0f358b6))
* **deps:** update dependency circle-progress.vue to ^3.2.2 ([#878](#878)) ([4cd09ac](4cd09ac))
* **deps:** update dependency husky to ^9.1.6 ([#858](#858)) ([03b278b](03b278b))
* **deps:** update dependency msw to ^2.4.3 ([#827](#827)) ([6cd07ef](6cd07ef))
* **deps:** update dependency msw to ^2.4.4 ([#833](#833)) ([44814db](44814db))
* **deps:** update dependency msw to ^2.4.5 ([#850](#850)) ([773674a](773674a))
* **deps:** update dependency msw to ^2.4.6 ([#864](#864)) ([93b4a45](93b4a45))
* **deps:** update dependency msw to ^2.4.7 ([#871](#871)) ([b6cef68](b6cef68))
* **deps:** update dependency msw to ^2.4.8 ([#882](#882)) ([96d9d56](96d9d56))
* **deps:** update dependency node to v22.9.0 ([#886](#886)) ([8f28e99](8f28e99))
* **deps:** update dependency sass to ^1.79.1 ([#887](#887)) ([02e728a](02e728a))
* **deps:** update dependency semantic-release to ^24.1.1 ([#851](#851)) ([9a5d974](9a5d974))
* **deps:** update dependency tailwindcss to ^3.4.11 ([#857](#857)) ([74668ab](74668ab))
* **deps:** update dependency tailwindcss to ^3.4.12 ([#885](#885)) ([b2d182d](b2d182d))
* **deps:** update dependency tsx to ^4.19.1 ([#859](#859)) ([6e771c3](6e771c3))
* **deps:** update dependency type-fest to ^4.26.1 ([#829](#829)) ([7b715fd](7b715fd))
* **deps:** update dependency typescript to ^5.6.2 ([#839](#839)) ([69b99b1](69b99b1))
* **deps:** update dependency vue to ^3.5.4 ([#844](#844)) ([09fd254](09fd254))
* **deps:** update dependency vue to ^3.5.5 ([#865](#865)) ([13ae2b7](13ae2b7))
* **deps:** update dependency vue to ^3.5.6 ([#874](#874)) ([77302a2](77302a2))
* **deps:** update dependency vue-router to ^4.4.4 ([#847](#847)) ([23430aa](23430aa))
* **deps:** update dependency vue-router to ^4.4.5 ([#863](#863)) ([28a6c29](28a6c29))
* **deps:** update nuxtjs monorepo to ^3.13.2 ([#872](#872)) ([28e0e43](28e0e43))
* **deps:** update playwright monorepo to ^1.47.1 ([#866](#866)) ([ae9e014](ae9e014))
* **deps:** update pnpm to v9.10.0 ([#837](#837)) ([05be262](05be262))
* **deps:** update typescript-eslint monorepo to ^8.5.0 ([#840](#840)) ([b230013](b230013))
* **deps:** update typescript-eslint monorepo to ^8.6.0 ([#881](#881)) ([c291635](c291635))
* **deps:** update vitest monorepo to ^2.1.0 ([#862](#862)) ([b25b312](b25b312))
* **deps:** update vitest monorepo to ^2.1.1 ([#867](#867)) ([a1ad2f8](a1ad2f8))
* **screenshots:** missing screenshots for linux ([8bfa635](8bfa635))
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🎉 This PR is included in version 1.32.0 🎉

The release is available on GitHub release

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