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Releases: atmafox/FFRPG4e

v4.1.0 In Near's Honor

30 Jun 10:50
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Reddit Thread: https://www.reddit.com/r/FFRPG/comments/oauufh/v410_in_nears_honor/
Wiki: http://ffrpg4e.wikidot.com/
Bit.ly Release from Wiki: https://bit.ly/FFRPG4ER

I'd like to dedicate this release to honor the memory of Near/Byuu, a very important member of the SNES translation/emulation scene, who passed away a few days ago, killed by online trolls and harassers. May his memory be kept alive and help everyone in the fight against online abuse. We need a healthier internet culture, not one full of bullying, doxxing, and harassment.

Changelog:

NEW FEATURES

Draw and Item combined into a Slow (4) !Item action;
Spellcasting is now defined into a !Cast action;
New Monk's Spiraler Specialty at level 60;
New Augment for Adept's Shadow Blade;
Adept's Arcane Fury was reworked;
Time Mage's Arcane Archer buffed to allow Air-based builds;
High Level Geomancers can now create and destroy Enviromental Effects, and all terrains now have an Environmental Effect a Geomancer can inflict;
Squire's Ordered Retreat and Imbue buffed to feel more like capstones. Ordered Retreat now can protect the party with reactions and Imbue can now dualcast Spellweave and Imbue;
New Quicken rework;
Temporal Shift got changed to Regenga;
Accessories got reworked and had neveral new effects added;
!Item now requires a roll, so healing items will add single's digit to HP/MP healed;

BALANCE:

Most level 50+ specialties had their Stat requirements lowered;
Monk's Specialty Elemental Union moved from level 60 to level 42;
Adept's Elemental Soul and Arcane Shock swapped levels;
Adept's Mana Safe was buffed;
Alchemist's Mix and W-Item had their charge time increased;
Wizard's Armored Mage now can increase HP;
Several ga versions of buffs (Protectga, Shellga, Hastega, etc) swapped places with the last spells on their lists;
Some Summons were adjusted to fit the above;
Starting Gil increased to 250;
Gil per XP increased to 10;
Weapons and armor stats lowered in general, especially at higher levels;
Items made generally cheaper and weaker;

BUG FIXES:

Several typos fixed around the book.

v.4.0.3 Tonberry's Knife

01 Aug 15:23
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Reddit Thread: https://old.reddit.com/r/FFRPG/comments/i1tyq9/release_v403_tonberrys_knife/
Wiki: http://ffrpg4e.wikidot.com/
Bit.ly Release from Wiki: https://bit.ly/FFRPG4ER

This is a small release that brings you more clarifications and writing fixes, a few minor errata, and adds more GM advice.

Changelog:

NEW FEATURES

New section on enemy critical hits added to help Game Masters;

BALANCE:

Small buff for Freelancer by reducing Arcane Devotion to 1 JP (2 if its the first Spell-granting ability);
Adjusted combat Spoils to allow for a more forgiving Gil budget in rewards;
Reduced the power of Tank Adept and gave Adept more flexibility at level 24;

BUG FIXES:

Fixed a instance of you used wrongly in Geomancy (changed to yourself);
Clarified which is an antagonist's !Attack action;
Fixed an Attition typo on the Encounter Design subsection;
Removed a couple redundant enviromental efffects;
Fixed Zodiac's troubles;
Changed duplicate Blue Stone to White Stone;
Added a missing : in Heavenly Warrior;
Fixed Adept's Cleansing Strike Slow rating (should be 5, was mistakenly written as 2)
Fixed an an typo in Critical Force.

v4.0.2 - Now with 100% more belts!

28 Mar 14:43
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Reddit Thread: https://www.reddit.com/r/FFRPG/comments/fqli1p/release_402_now_with_100_more_belts/
Wiki: http://ffrpg4e.wikidot.com/
Bit.ly Release from Wiki: https://bit.ly/FFRPG4ER

This release brings you more clarifications and writing fixes, a few minor errata, and adds more GM advice.

Changelog

NEW FEATURES

  • Added an special combat rules section to the engine chapter to clarify special combat interactions
  • Added an Encounter design section to the GM chapter to help GMs build combat encounters
  • Added GM advice about Blue Magic/Summons and advancement

BALANCE

  • Small buff to Alchemist: Alchemical Fire deals 25% extra damage with single target, and Poison Distilling may not be used if the alchemist want it.
  • Included the Defender Share the Pain buff as per February Playtest Packet
  • Did a round of late-game Geomancy buffs, aimed at making level 45+ Geomancers stronger
  • Gave Dismantle (Rogue) a use other than killing constructs
  • Slightly buffed Desperate Blow (Rune Knight)
  • Did a small buff for Shadow Flare (Blue Magic)
  • Did the Wizard nerf on Persistent Curses
  • Changed Monk's Zen Mind to only proc on temporary status effects
  • Increased reccomended XP to allow players more time to toy with lategame abilities and spells

BUGFIXES

  • Changed Night Sword wording to apply to HP lost
  • Renamed all instances of "reduce to 0 HP" to "Death status", except Odin
  • Did a general drain wording standardization
  • Fixed Fencer's wrong crystals
  • Added a LOT of missing bold types to Geomancy and all missing ordinal numbers
  • Removed an extra "specialties" word in Squire
  • Fixed Adept's Cleansing Strike from Slow (2) to Slow (5) as it was intended to be
  • Did a general clarity edit on status effects
  • Changed all mentions of "works/does not work on Auto-Status or SOS-status" in dispelling-like effects to "works/ does not work on permanent status effects"
  • Fixed a typo on Feign Weakness (was wrongly worded as False Weakness)
  • Changed Throw Stone (Squire)'s wording to "highest base damage amongst throwing weapons of your level or lower" instead of "level appropriate throwing weapon damage"
  • Changed Hellfire rifle from "Pain" to "Soul Eater", which is the correct ability
  • Changed an instance of Status Touch: Zombies to Status Touch: Zombie
  • Clarified Water Spells being a Worldly Spell Group in the Spell List
  • Clarified Freelancer not requiring to pick the Core Ability
  • Clarified how to calculate HP and MP

v4.0.1 - Slightly Yellower Chocobos?

14 Jan 22:11
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Reddit Thread: https://www.reddit.com/r/FFRPG/comments/eosich/release_401_slightly_yellower_chocobos
Wiki: http://ffrpg4e.wikidot.com/
Bit.ly Release from Wiki: https://bit.ly/FFRPG4ER

This release brings you some clarifications and writing fixes, a few minor errata, and restores a couple of things that had gotten lost in the update process.

MD5: c81373d7620520ecc4b774eb7fb0d8a6 *Final_Fantasy_RPG_4th_Edition_v4.0.1_Remastered.pdf
SHA256: 9ea3b2f8d35fab2b743410bbb0fbd07887996d315e24fa36fdfbc0ab2381f22c *Final_Fantasy_RPG_4th_Edition_v4.0.1_Remastered.pdf
SHA512: 17068c20e9a6bc9f366a6b4a84cdd3466c45da3122baebf2844e48cb9beaaca8137d3246c3abd77c42db53ffee791024b8e0505d7db286ec237e7778c12276a2 *Final_Fantasy_RPG_4th_Edition_v4.0.1_Remastered.pdf
GPG Signing: Soon™

Changelog

Engine:

  • fe655f7 : Various grammar fixes in combat chapter

Adept:

  • f7b466c : Divine Ruination charm duration added #284
  • 357102c : Fix size of adept image for new job ledes

Archer:

  • fe655f7 : removed redudant "requires water" in Marked Quarry #285
  • 5a94a6e : Barrage: changed wording re: neither (Discord)
  • 1137152 : Arrow Guard: extra reaction #287

Defender

  • 2527f2e : Extra of in Immortal Technique (Discord)

Dervish:

  • fe655f7 : Eratta: Deadly Accuracy is once per action #300

Druid:

Monk:

Freelancer:

  • fe655f7 : Revert freelancer wording change re: spell granting abilities #304

Phalanx:

Rogue:

Rune Knight:

Squire:

  • 6f5638d : Add level preamble to Accumulate
  • c0ddd79 : Ordered Retreat: !Flee, not !Escape

Warrior:

Wizard:

Performances:

Geomancy:

  • a7992ef : typo:cosmic embrace you->yourself

Blue Magic:

  • fe655f7 : Remove extra "roll fire vs water" on Earth Shake #296
  • fe655f7 : Eratta: Supernova requires roll vs willing targets #289

Equipment:

  • fe655f7 : Weapons & Shields Soul Saber FX corrected #281
  • fe655f7 : Put a preemptive nerf on Critical Spell to avoid infinite Barrages
  • 973ea0b : Fix Tunder arcane focus #288
  • 973ea0b : Fixed steel gorget #288
  • b5d64e5 : Energy staff osmose->osmosis (Discord)

Statuses:

  • fe655f7 : Adjusted speed-altering status to work at start of round.
  • fe655f7 : Corrected Weaken format

Global: & Misc

  • f7b466c : Comma Auditing, Some Weapons & Shield consistancy #295
  • 1f8cf27 : Make all Weapons & Shields consistent #295
  • 8cfda1a : Fix ch2 quote wrapping

Infrastructure:

  • 8c9b064 : atma: removed prerelease tag, capitalized copyright (#306)
  • f7b466c : abilitylede -> ability, speclead uses {}
  • f7b466c : Upgraded \ability \speclede to use options pkg
  • f7b466c : Updated \actype to use {} not []
  • f7b466c : Adept.tex file upgrades - more human readable
  • f7b466c : Artist.tex file upgrades - more human readable
  • 1f33db3 : Add 'book issue' issue template: Encourages people to give section/chapter over page numbers
  • e32838c : Vscode Workspace File Test
  • f72bf2d : 4.0.1 non-prerelease header

v4.0.0 - Remastered Edition - First Official Release

30 Dec 04:14
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This went up at http://ffrpg4e.wikidot.com/ as http://bit.ly/FFRPG4ER at the beginning of the month. I'm anchoring it here as well before we start releasing any updates to it.

https://www.reddit.com/r/FFRPG/comments/e6xdm3/4years_celebration_and_a_new_core_rulebook/ - Announcement thread for this release

MD5: 674aa53f09d65e2e2f168bf1e635f08e *Final_Fantasy_RPG_4th_Edition_v4.0.0_-_Remastered.pdf
SHA256: 5abca022ee6c53b2b6d30ec6da3ae71138afa1aecd501417d65190ddf35bdc84 *Final_Fantasy_RPG_4th_Edition_v4.0.0_-_Remastered.pdf
SHA512: 2d094e7a709c2871e94c6bcbfa90e698849c7c078fb312d9808795ea905212ab10eacef05222dd11945c234474351cb8d4c5849afba12f761ce414df0048de12 *Final_Fantasy_RPG_4th_Edition_v4.0.0_-_Remastered.pdf