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Original file line number | Diff line number | Diff line change |
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//! Shows how to orbit camera around a static scene using pitch, yaw, and roll. | ||
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use std::{f32::consts::FRAC_PI_2, ops::Range}; | ||
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use bevy::prelude::*; | ||
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#[derive(Debug, Default, Resource)] | ||
struct CameraSettings { | ||
pub orbit_distance: f32, | ||
// Multiply keyboard inputs by this factor | ||
pub orbit_speed: f32, | ||
// Clamp pitch to this range | ||
pub pitch_range: Range<f32>, | ||
} | ||
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fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.init_resource::<CameraSettings>() | ||
.add_systems(Startup, (setup, instructions)) | ||
.add_systems(Update, orbit) | ||
.run(); | ||
} | ||
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/// Set up a simple 3D scene | ||
fn setup( | ||
mut camera_settings: ResMut<CameraSettings>, | ||
mut commands: Commands, | ||
mut meshes: ResMut<Assets<Mesh>>, | ||
mut materials: ResMut<Assets<StandardMaterial>>, | ||
) { | ||
// Limiting pitch stops some unexpected rotation past 90° up or down. | ||
let pitch_limit = FRAC_PI_2 - 0.01; | ||
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camera_settings.orbit_distance = 10.0; | ||
camera_settings.orbit_speed = 1.0; | ||
camera_settings.pitch_range = -pitch_limit..pitch_limit; | ||
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commands.spawn(( | ||
Name::new("Camera"), | ||
Camera3dBundle { | ||
transform: Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), | ||
..default() | ||
}, | ||
)); | ||
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commands.spawn(( | ||
Name::new("Plane"), | ||
PbrBundle { | ||
mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)), | ||
material: materials.add(StandardMaterial { | ||
base_color: Color::srgb(0.3, 0.5, 0.3), | ||
// Turning off culling keeps the plane visible when viewed from beneath. | ||
cull_mode: None, | ||
..default() | ||
}), | ||
..default() | ||
}, | ||
)); | ||
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commands.spawn(( | ||
Name::new("Cube"), | ||
PbrBundle { | ||
mesh: meshes.add(Cuboid::default()), | ||
material: materials.add(Color::srgb(0.8, 0.7, 0.6)), | ||
transform: Transform::from_xyz(1.5, 0.51, 1.5), | ||
..default() | ||
}, | ||
)); | ||
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commands.spawn(( | ||
Name::new("Light"), | ||
PointLightBundle { | ||
transform: Transform::from_xyz(3.0, 8.0, 5.0), | ||
..default() | ||
}, | ||
)); | ||
} | ||
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fn instructions(mut commands: Commands) { | ||
commands | ||
.spawn(( | ||
Name::new("Instructions"), | ||
NodeBundle { | ||
style: Style { | ||
align_items: AlignItems::Start, | ||
flex_direction: FlexDirection::Column, | ||
justify_content: JustifyContent::Start, | ||
width: Val::Percent(100.), | ||
..default() | ||
}, | ||
..default() | ||
}, | ||
)) | ||
.with_children(|parent| { | ||
parent.spawn(TextBundle::from_section( | ||
"W or S: pitch", | ||
TextStyle::default(), | ||
)); | ||
parent.spawn(TextBundle::from_section( | ||
"A or D: yaw", | ||
TextStyle::default(), | ||
)); | ||
parent.spawn(TextBundle::from_section( | ||
"Q or E: roll", | ||
TextStyle::default(), | ||
)); | ||
}); | ||
} | ||
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fn orbit( | ||
mut camera: Query<&mut Transform, With<Camera>>, | ||
camera_settings: Res<CameraSettings>, | ||
keyboard_input: Res<ButtonInput<KeyCode>>, | ||
time: Res<Time>, | ||
) { | ||
let mut transform = camera.single_mut(); | ||
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let mut delta_pitch = 0.0; | ||
let mut delta_roll = 0.0; | ||
let mut delta_yaw = 0.0; | ||
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if keyboard_input.pressed(KeyCode::KeyW) { | ||
delta_pitch += camera_settings.orbit_speed; | ||
} | ||
if keyboard_input.pressed(KeyCode::KeyS) { | ||
delta_pitch -= camera_settings.orbit_speed; | ||
} | ||
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if keyboard_input.pressed(KeyCode::KeyQ) { | ||
delta_roll -= camera_settings.orbit_speed; | ||
} | ||
if keyboard_input.pressed(KeyCode::KeyE) { | ||
delta_roll += camera_settings.orbit_speed; | ||
} | ||
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if keyboard_input.pressed(KeyCode::KeyA) { | ||
delta_yaw -= camera_settings.orbit_speed; | ||
} | ||
if keyboard_input.pressed(KeyCode::KeyD) { | ||
delta_yaw += camera_settings.orbit_speed; | ||
} | ||
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// Incorporating the delta time between calls prevents this from being framerate-bound. | ||
delta_pitch *= time.delta_seconds(); | ||
delta_roll *= time.delta_seconds(); | ||
delta_yaw *= time.delta_seconds(); | ||
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// Obtain the existing pitch, yaw, and roll values from the transform. | ||
let (yaw, pitch, roll) = transform.rotation.to_euler(EulerRot::YXZ); | ||
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// Establish the new yaw and pitch, preventing the pitch value from exceeding our limits. | ||
let pitch = (pitch + delta_pitch).clamp( | ||
camera_settings.pitch_range.start, | ||
camera_settings.pitch_range.end, | ||
); | ||
let roll = roll + delta_roll; | ||
let yaw = yaw + delta_yaw; | ||
transform.rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, roll); | ||
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// Adjust the translation to maintain the correct orientation toward the orbit target. | ||
transform.translation = Vec3::ZERO - transform.forward() * camera_settings.orbit_distance; | ||
} |
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