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[package] | ||
name = "bevy_gilrs" | ||
version = "0.1.0" | ||
edition = "2018" | ||
authors = ["Bevy Contributors <bevyengine@gmail.com>", "Carter Anderson <mcanders1@gmail.com>"] | ||
description = "Gamepad system made using Gilrs for Bevy Engine" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "MIT" | ||
keywords = ["bevy"] | ||
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[dependencies] | ||
# bevy | ||
bevy_app = { path = "../bevy_app", version = "0.1" } | ||
bevy_ecs = { path = "../bevy_ecs", version = "0.1" } | ||
bevy_input = { path = "../bevy_input", version = "0.1" } | ||
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# other | ||
gilrs = "0.7.4" | ||
log = { version = "0.4", features = ["release_max_level_info"] } |
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use bevy_input::gamepad::{Gamepad, GamepadAxisType, GamepadButtonType}; | ||
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pub fn convert_gamepad_id(gamepad_id: gilrs::GamepadId) -> Gamepad { | ||
Gamepad(gamepad_id.into()) | ||
} | ||
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pub fn convert_button(button: gilrs::Button) -> Option<GamepadButtonType> { | ||
match button { | ||
gilrs::Button::South => Some(GamepadButtonType::South), | ||
gilrs::Button::East => Some(GamepadButtonType::East), | ||
gilrs::Button::North => Some(GamepadButtonType::North), | ||
gilrs::Button::West => Some(GamepadButtonType::West), | ||
gilrs::Button::C => Some(GamepadButtonType::C), | ||
gilrs::Button::Z => Some(GamepadButtonType::Z), | ||
gilrs::Button::LeftTrigger => Some(GamepadButtonType::LeftTrigger), | ||
gilrs::Button::LeftTrigger2 => Some(GamepadButtonType::LeftTrigger2), | ||
gilrs::Button::RightTrigger => Some(GamepadButtonType::RightTrigger), | ||
gilrs::Button::RightTrigger2 => Some(GamepadButtonType::RightTrigger2), | ||
gilrs::Button::Select => Some(GamepadButtonType::Select), | ||
gilrs::Button::Start => Some(GamepadButtonType::Start), | ||
gilrs::Button::Mode => Some(GamepadButtonType::Mode), | ||
gilrs::Button::LeftThumb => Some(GamepadButtonType::LeftThumb), | ||
gilrs::Button::RightThumb => Some(GamepadButtonType::RightThumb), | ||
gilrs::Button::DPadUp => Some(GamepadButtonType::DPadUp), | ||
gilrs::Button::DPadDown => Some(GamepadButtonType::DPadDown), | ||
gilrs::Button::DPadLeft => Some(GamepadButtonType::DPadLeft), | ||
gilrs::Button::DPadRight => Some(GamepadButtonType::DPadRight), | ||
gilrs::Button::Unknown => None, | ||
} | ||
} | ||
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pub fn convert_axis(axis: gilrs::Axis) -> Option<GamepadAxisType> { | ||
match axis { | ||
gilrs::Axis::LeftStickX => Some(GamepadAxisType::LeftStickX), | ||
gilrs::Axis::LeftStickY => Some(GamepadAxisType::LeftStickY), | ||
gilrs::Axis::LeftZ => Some(GamepadAxisType::LeftZ), | ||
gilrs::Axis::RightStickX => Some(GamepadAxisType::RightStickX), | ||
gilrs::Axis::RightStickY => Some(GamepadAxisType::RightStickY), | ||
gilrs::Axis::RightZ => Some(GamepadAxisType::RightZ), | ||
gilrs::Axis::DPadX => Some(GamepadAxisType::DPadX), | ||
gilrs::Axis::DPadY => Some(GamepadAxisType::DPadY), | ||
gilrs::Axis::Unknown => None, | ||
} | ||
} |
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use crate::converter::{convert_axis, convert_button, convert_gamepad_id}; | ||
use bevy_app::Events; | ||
use bevy_ecs::{Res, ResMut}; | ||
use bevy_input::prelude::*; | ||
use gilrs::{Button, EventType, Gilrs}; | ||
use std::sync::{Arc, Mutex}; | ||
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// TODO: remove this if/when bevy_ecs supports thread local resources | ||
struct GilrsSendWrapper(Gilrs); | ||
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unsafe impl Send for GilrsSendWrapper {} | ||
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pub struct GilrsArcMutexWrapper(Arc<Mutex<GilrsSendWrapper>>); | ||
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impl GilrsArcMutexWrapper { | ||
pub fn new(gilrs: Gilrs) -> GilrsArcMutexWrapper { | ||
GilrsArcMutexWrapper(Arc::new(Mutex::new(GilrsSendWrapper(gilrs)))) | ||
} | ||
} | ||
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pub fn gilrs_startup_system( | ||
gilrs: Res<GilrsArcMutexWrapper>, | ||
mut gamepad_event: ResMut<Events<GamepadEvent>>, | ||
mut inputs: ResMut<Input<GamepadButton>>, | ||
mut axes: ResMut<Axis<GamepadAxis>>, | ||
) { | ||
gamepad_event.update(); | ||
inputs.update(); | ||
let gilrs = &gilrs.0.lock().unwrap().0; | ||
for (gilrs_id, gilrs_gamepad) in gilrs.gamepads() { | ||
connect_gamepad( | ||
gilrs_gamepad, | ||
convert_gamepad_id(gilrs_id), | ||
&mut gamepad_event, | ||
&mut inputs, | ||
&mut axes, | ||
); | ||
} | ||
} | ||
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pub fn gilrs_update_system( | ||
gilrs: Res<GilrsArcMutexWrapper>, | ||
mut gamepad_event: ResMut<Events<GamepadEvent>>, | ||
mut inputs: ResMut<Input<GamepadButton>>, | ||
mut axes: ResMut<Axis<GamepadAxis>>, | ||
) { | ||
gamepad_event.update(); | ||
inputs.update(); | ||
let gilrs = &mut gilrs.0.lock().unwrap().0; | ||
while let Some(gilrs_event) = gilrs.next_event() { | ||
match gilrs_event.event { | ||
EventType::Connected => { | ||
connect_gamepad( | ||
gilrs.gamepad(gilrs_event.id), | ||
convert_gamepad_id(gilrs_event.id), | ||
&mut gamepad_event, | ||
&mut inputs, | ||
&mut axes, | ||
); | ||
} | ||
EventType::Disconnected => { | ||
disconnect_gamepad( | ||
convert_gamepad_id(gilrs_event.id), | ||
&mut gamepad_event, | ||
&mut inputs, | ||
&mut axes, | ||
); | ||
} | ||
EventType::ButtonPressed(gilrs_button, _) => { | ||
if let Some(button_type) = convert_button(gilrs_button) { | ||
inputs.press(GamepadButton( | ||
convert_gamepad_id(gilrs_event.id), | ||
button_type, | ||
)); | ||
} | ||
} | ||
EventType::ButtonReleased(gilrs_button, _) => { | ||
if let Some(button_type) = convert_button(gilrs_button) { | ||
inputs.release(GamepadButton( | ||
convert_gamepad_id(gilrs_event.id), | ||
button_type, | ||
)); | ||
} | ||
} | ||
EventType::AxisChanged(gilrs_axis, value, _) => { | ||
if let Some(axis_type) = convert_axis(gilrs_axis) { | ||
axes.set( | ||
GamepadAxis(convert_gamepad_id(gilrs_event.id), axis_type), | ||
value, | ||
); | ||
} | ||
} | ||
_ => (), | ||
}; | ||
} | ||
gilrs.inc(); | ||
} | ||
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const ALL_GILRS_BUTTONS: [Button; 19] = [ | ||
Button::South, | ||
Button::East, | ||
Button::North, | ||
Button::West, | ||
Button::C, | ||
Button::Z, | ||
Button::LeftTrigger, | ||
Button::LeftTrigger2, | ||
Button::RightTrigger, | ||
Button::RightTrigger2, | ||
Button::Select, | ||
Button::Start, | ||
Button::Mode, | ||
Button::LeftThumb, | ||
Button::RightThumb, | ||
Button::DPadUp, | ||
Button::DPadDown, | ||
Button::DPadLeft, | ||
Button::DPadRight, | ||
]; | ||
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const ALL_GILRS_AXES: [gilrs::Axis; 8] = [ | ||
gilrs::Axis::LeftStickX, | ||
gilrs::Axis::LeftStickY, | ||
gilrs::Axis::LeftZ, | ||
gilrs::Axis::RightStickX, | ||
gilrs::Axis::RightStickY, | ||
gilrs::Axis::RightZ, | ||
gilrs::Axis::DPadX, | ||
gilrs::Axis::DPadY, | ||
]; | ||
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fn connect_gamepad( | ||
gilrs_gamepad: gilrs::Gamepad, | ||
gamepad: Gamepad, | ||
events: &mut Events<GamepadEvent>, | ||
inputs: &mut Input<GamepadButton>, | ||
axes: &mut Axis<GamepadAxis>, | ||
) { | ||
for gilrs_button in ALL_GILRS_BUTTONS.iter() { | ||
if let Some(button_type) = convert_button(*gilrs_button) { | ||
let gamepad_button = GamepadButton(gamepad, button_type); | ||
inputs.reset(gamepad_button); | ||
if gilrs_gamepad.is_pressed(*gilrs_button) { | ||
inputs.press(gamepad_button); | ||
} | ||
} | ||
} | ||
for gilrs_axis in ALL_GILRS_AXES.iter() { | ||
if let Some(axis_type) = convert_axis(*gilrs_axis) { | ||
let gamepad_axis = GamepadAxis(gamepad, axis_type); | ||
axes.set(gamepad_axis, gilrs_gamepad.value(*gilrs_axis)); | ||
} | ||
} | ||
events.send(GamepadEvent(gamepad, GamepadEventType::Connected)); | ||
} | ||
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fn disconnect_gamepad( | ||
gamepad: Gamepad, | ||
events: &mut Events<GamepadEvent>, | ||
inputs: &mut Input<GamepadButton>, | ||
axes: &mut Axis<GamepadAxis>, | ||
) { | ||
for gilrs_button in ALL_GILRS_BUTTONS.iter() { | ||
if let Some(button_type) = convert_button(*gilrs_button) { | ||
let gamepad_button = GamepadButton(gamepad, button_type); | ||
inputs.reset(gamepad_button); | ||
} | ||
} | ||
for gilrs_axis in ALL_GILRS_AXES.iter() { | ||
if let Some(axis_type) = convert_axis(*gilrs_axis) { | ||
let gamepad_axis = GamepadAxis(gamepad, axis_type); | ||
axes.remove(&gamepad_axis); | ||
} | ||
} | ||
events.send(GamepadEvent(gamepad, GamepadEventType::Disconnected)); | ||
} |
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mod converter; | ||
mod gilrs_system; | ||
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use bevy_app::prelude::*; | ||
use bevy_ecs::IntoQuerySystem; | ||
use gilrs_system::{gilrs_startup_system, gilrs_update_system, GilrsArcMutexWrapper}; | ||
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#[derive(Default)] | ||
pub struct GilrsPlugin; | ||
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impl Plugin for GilrsPlugin { | ||
fn build(&self, app: &mut AppBuilder) { | ||
match gilrs::Gilrs::new() { | ||
Ok(gilrs) => { | ||
app.add_resource(GilrsArcMutexWrapper::new(gilrs)) | ||
.add_startup_system(gilrs_startup_system.system()) | ||
.add_system_to_stage(stage::EVENT_UPDATE, gilrs_update_system.system()); | ||
} | ||
Err(err) => log::error!("Failed to start Gilrs. {}", err), | ||
} | ||
} | ||
} |
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use std::{collections::HashMap, hash::Hash}; | ||
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pub struct Axis<T> { | ||
axis_data: HashMap<T, f32>, | ||
} | ||
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impl<T> Default for Axis<T> | ||
where | ||
T: Copy + Eq + Hash, | ||
{ | ||
fn default() -> Self { | ||
Axis { | ||
axis_data: HashMap::new(), | ||
} | ||
} | ||
} | ||
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impl<T> Axis<T> | ||
where | ||
T: Copy + Eq + Hash, | ||
{ | ||
pub fn set(&mut self, axis: T, value: f32) -> Option<f32> { | ||
self.axis_data.insert(axis, value) | ||
} | ||
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pub fn get(&self, axis: &T) -> Option<f32> { | ||
self.axis_data.get(axis).copied() | ||
} | ||
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pub fn remove(&mut self, axis: &T) -> Option<f32> { | ||
self.axis_data.remove(axis) | ||
} | ||
} |
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] | ||
pub struct Gamepad(pub usize); | ||
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#[derive(Debug, Copy, Clone, PartialEq)] | ||
pub enum GamepadEventType { | ||
Connected, | ||
Disconnected, | ||
} | ||
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#[derive(Debug, Copy, Clone, PartialEq)] | ||
pub struct GamepadEvent(pub Gamepad, pub GamepadEventType); | ||
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] | ||
pub enum GamepadButtonType { | ||
South, | ||
East, | ||
North, | ||
West, | ||
C, | ||
Z, | ||
LeftTrigger, | ||
LeftTrigger2, | ||
RightTrigger, | ||
RightTrigger2, | ||
Select, | ||
Start, | ||
Mode, | ||
LeftThumb, | ||
RightThumb, | ||
DPadUp, | ||
DPadDown, | ||
DPadLeft, | ||
DPadRight, | ||
} | ||
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] | ||
pub struct GamepadButton(pub Gamepad, pub GamepadButtonType); | ||
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] | ||
pub enum GamepadAxisType { | ||
LeftStickX, | ||
LeftStickY, | ||
LeftZ, | ||
RightStickX, | ||
RightStickY, | ||
RightZ, | ||
DPadX, | ||
DPadY, | ||
} | ||
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] | ||
pub struct GamepadAxis(pub Gamepad, pub GamepadAxisType); |
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