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Add iter_entities to World (#6228)
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ramirezmike committed Oct 12, 2022
1 parent c0a93aa commit c0e588e
Showing 1 changed file with 79 additions and 1 deletion.
80 changes: 79 additions & 1 deletion crates/bevy_ecs/src/world/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -320,6 +320,15 @@ impl World {
Some(EntityRef::new(self, entity, location))
}

/// Returns an [`Entity`](crate::entity::Entity) iterator of current entities.
/// This is useful in contexts where you only have read-only access to the [World].
#[inline]
pub fn iter_entities(&self) -> impl Iterator<Item = Entity> + '_ {
self.archetypes
.iter()
.flat_map(|archetype| archetype.entities().iter().copied())
}

/// Retrieves an [`EntityMut`] that exposes read and write operations for the given `entity`.
/// Returns [`None`] if the `entity` does not exist. Use [`World::entity_mut`] if you don't want
/// to unwrap the [`EntityMut`] yourself.
Expand Down Expand Up @@ -1634,7 +1643,7 @@ mod tests {
system::Resource,
};
use bevy_ecs_macros::Component;
use bevy_utils::HashSet;
use bevy_utils::{HashMap, HashSet};
use std::{
any::TypeId,
panic,
Expand Down Expand Up @@ -1907,4 +1916,73 @@ mod tests {
[Some(baz_id)].into()
);
}

#[test]
fn iterate_entities() {
let mut world = World::new();
let mut entity_counters = HashMap::new();

let iterate_and_count_entities = |world: &World, entity_counters: &mut HashMap<_, _>| {
entity_counters.clear();
for entity in world.iter_entities() {
let counter = entity_counters.entry(entity).or_insert(0);
*counter += 1;
}
};

// Adding one entity and validating iteration
let ent0 = world.spawn((Foo, Bar, Baz)).id();

iterate_and_count_entities(&world, &mut entity_counters);
assert_eq!(entity_counters[&ent0], 1);
assert_eq!(entity_counters.len(), 1);

// Spawning three more entities and then validating iteration
let ent1 = world.spawn((Foo, Bar)).id();
let ent2 = world.spawn((Bar, Baz)).id();
let ent3 = world.spawn((Foo, Baz)).id();

iterate_and_count_entities(&world, &mut entity_counters);

assert_eq!(entity_counters[&ent0], 1);
assert_eq!(entity_counters[&ent1], 1);
assert_eq!(entity_counters[&ent2], 1);
assert_eq!(entity_counters[&ent3], 1);
assert_eq!(entity_counters.len(), 4);

// Despawning first entity and then validating the iteration
assert!(world.despawn(ent0));

iterate_and_count_entities(&world, &mut entity_counters);

assert_eq!(entity_counters[&ent1], 1);
assert_eq!(entity_counters[&ent2], 1);
assert_eq!(entity_counters[&ent3], 1);
assert_eq!(entity_counters.len(), 3);

// Spawning three more entities, despawning three and then validating the iteration
let ent4 = world.spawn(Foo).id();
let ent5 = world.spawn(Bar).id();
let ent6 = world.spawn(Baz).id();

assert!(world.despawn(ent2));
assert!(world.despawn(ent3));
assert!(world.despawn(ent4));

iterate_and_count_entities(&world, &mut entity_counters);

assert_eq!(entity_counters[&ent1], 1);
assert_eq!(entity_counters[&ent5], 1);
assert_eq!(entity_counters[&ent6], 1);
assert_eq!(entity_counters.len(), 3);

// Despawning remaining entities and then validating the iteration
assert!(world.despawn(ent1));
assert!(world.despawn(ent5));
assert!(world.despawn(ent6));

iterate_and_count_entities(&world, &mut entity_counters);

assert_eq!(entity_counters.len(), 0);
}
}

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