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Break out Breakout components into a more sensible organization (#4261)
# Objective - The components in the Breakout game are defined in a strange fashion. - Components should decouple behavior wherever possible. - Systems should be as general as possible, to make extending behavior easier. - Marker components are idiomatic and useful, but marker components and query filters were not used. - The existing design makes it challenging for beginners to extend the example into a high-quality game. ## Solution - Refactor component definitions in the Breakout example to reflect principles above. ## Context A small portion of the changes made in #2094. Interacts with changes in #4255; merge conflicts will have to be resolved.
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