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# Objective the code in these fns are always identical so stop having two functions ## Solution make them the same function --- ## Changelog change `matches_archetype` and `matches_table` to `fn matches_component_set(&self, &SparseArray<ComponentId, usize>) -> bool` then do extremely boring updating of all `FetchState` impls ## Migration Guide - move logic of `matches_archetype` and `matches_table` into `matches_component_set` in any manual `FetchState` impls
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