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Add bevy_dylib to force dynamic linking of bevy
This easily improve compilation time by 2x
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[package] | ||
name = "bevy" | ||
version = "0.3.0" | ||
edition = "2018" | ||
authors = [ | ||
"Bevy Contributors <bevyengine@gmail.com>", | ||
"Carter Anderson <mcanders1@gmail.com>", | ||
] | ||
description = "A refreshingly simple data-driven game engine and app framework" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "MIT" | ||
keywords = ["game", "engine", "gamedev", "graphics", "bevy"] | ||
categories = ["game-engines", "graphics", "gui", "rendering"] | ||
readme = "README.md" | ||
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[features] | ||
default = [ | ||
"bevy_audio", | ||
"bevy_dynamic_plugin", | ||
"bevy_gilrs", | ||
"bevy_gltf", | ||
"bevy_wgpu", | ||
"bevy_winit", | ||
"render", | ||
"png", | ||
"hdr", | ||
"mp3", | ||
"x11", | ||
] | ||
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profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"] | ||
wgpu_trace = ["bevy_wgpu/trace"] | ||
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# Rendering support | ||
render = ["bevy_pbr", "bevy_render", "bevy_sprite", "bevy_text", "bevy_ui"] | ||
# Image format support for texture loading (PNG and HDR are enabled by default) | ||
png = ["bevy_render/png"] | ||
hdr = ["bevy_render/hdr"] | ||
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# Audio format support (MP3 is enabled by default) | ||
mp3 = ["bevy_audio/mp3"] | ||
flac = ["bevy_audio/flac"] | ||
wav = ["bevy_audio/wav"] | ||
vorbis = ["bevy_audio/vorbis"] | ||
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serialize = ["bevy_input/serialize"] | ||
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# Display server protocol support (X11 is enabled by default) | ||
wayland = ["bevy_winit/wayland"] | ||
x11 = ["bevy_winit/x11"] | ||
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[dependencies] | ||
# bevy | ||
bevy_app = { path = "../bevy_app", version = "0.3.0" } | ||
bevy_asset = { path = "../bevy_asset", version = "0.3.0" } | ||
bevy_type_registry = { path = "../bevy_type_registry", version = "0.3.0" } | ||
bevy_core = { path = "../bevy_core", version = "0.3.0" } | ||
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.3.0" } | ||
bevy_ecs = { path = "../bevy_ecs", version = "0.3.0" } | ||
bevy_input = { path = "../bevy_input", version = "0.3.0" } | ||
bevy_math = { path = "../bevy_math", version = "0.3.0" } | ||
bevy_property = { path = "../bevy_property", version = "0.3.0" } | ||
bevy_scene = { path = "../bevy_scene", version = "0.3.0" } | ||
bevy_transform = { path = "../bevy_transform", version = "0.3.0" } | ||
bevy_utils = { path = "../bevy_utils", version = "0.3.0" } | ||
bevy_window = { path = "../bevy_window", version = "0.3.0" } | ||
bevy_tasks = { path = "../bevy_tasks", version = "0.3.0" } | ||
# bevy (optional) | ||
bevy_audio = { path = "../bevy_audio", optional = true, version = "0.3.0" } | ||
bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.3.0" } | ||
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.3.0" } | ||
bevy_render = { path = "../bevy_render", optional = true, version = "0.3.0" } | ||
bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.3.0" } | ||
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.3.0" } | ||
bevy_text = { path = "../bevy_text", optional = true, version = "0.3.0" } | ||
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.3.0" } | ||
bevy_wgpu = { path = "../bevy_wgpu", optional = true, version = "0.3.0" } | ||
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.3.0" } | ||
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.3.0" } | ||
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../../README.md |
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//! [![](https://bevyengine.org/assets/bevy_logo_docs.svg)](https://bevyengine.org) | ||
//! | ||
//! Bevy is an open-source modular game engine built in Rust, with a focus on developer productivity and performance. | ||
//! | ||
//! Check out the [Bevy website](https://bevyengine.org) for more information, read the | ||
//! [Bevy Book](https://bevyengine.org/learn/book/introduction) for a step-by-step guide, and [engage with our | ||
//! community](https://bevyengine.org/community/) if you have any questions or ideas! | ||
//! | ||
//! ## Example | ||
//!Here is a simple "Hello World" Bevy app: | ||
//! ``` | ||
//!use bevy::prelude::*; | ||
//! | ||
//!fn main() { | ||
//! App::build() | ||
//! .add_system(hello_world_system.system()) | ||
//! .run(); | ||
//!} | ||
//! | ||
//!fn hello_world_system() { | ||
//! println!("hello world"); | ||
//!} | ||
//! ``` | ||
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//! Don't let the simplicity of the example above fool you. Bevy is a [fully featured game engine](https://bevyengine.org) | ||
//! and it gets more powerful every day! | ||
//! | ||
//! ### This Crate | ||
//! The `bevy` crate is just a container crate that makes it easier to consume Bevy components. | ||
//! The defaults provide a "full" engine experience, but you can easily enable / disable features | ||
//! in your project's `Cargo.toml` to meet your specific needs. See Bevy's `Cargo.toml` for a full list of features available. | ||
//! | ||
//! If you prefer, you can also consume the individual bevy crates directly. | ||
//! Each module in the root of this crate, except for the prelude, can be found on crates.io | ||
//! with `bevy_` appended to the front, e.g. `app` -> [`bevy_app`](https://docs.rs/bevy_app/*/bevy_app/). | ||
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#![doc( | ||
html_logo_url = "https://bevyengine.org/assets/icon.png", | ||
html_favicon_url = "https://bevyengine.org/assets/icon.png" | ||
)] | ||
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/// `use bevy::prelude::*;` to import common components, bundles, and plugins. | ||
pub mod prelude; | ||
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mod default_plugins; | ||
pub use default_plugins::*; | ||
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pub mod app { | ||
//! Build bevy apps, create plugins, and read events. | ||
pub use bevy_app::*; | ||
} | ||
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pub mod asset { | ||
//! Load and store assets and resources for Apps. | ||
pub use bevy_asset::*; | ||
} | ||
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pub mod core { | ||
//! Contains core plugins and utilities for time. | ||
pub use bevy_core::*; | ||
} | ||
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pub mod diagnostic { | ||
//! Useful diagnostic plugins and types for bevy apps. | ||
pub use bevy_diagnostic::*; | ||
} | ||
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pub mod ecs { | ||
//! Bevy's entity-component-system. | ||
pub use bevy_ecs::*; | ||
} | ||
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pub mod input { | ||
//! Resources and events for inputs, e.g. mouse/keyboard, touch, gamepads, etc. | ||
pub use bevy_input::*; | ||
} | ||
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pub mod math { | ||
//! Math types (Vec3, Mat4, Quat, etc) and helpers. | ||
pub use bevy_math::*; | ||
} | ||
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pub mod property { | ||
//! Dynamically interact with struct fields and names. | ||
pub use bevy_property::*; | ||
} | ||
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pub mod scene { | ||
//! Save/load collections of entities and components to/from file. | ||
pub use bevy_scene::*; | ||
} | ||
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pub mod tasks { | ||
//! Pools for async, IO, and compute tasks. | ||
pub use bevy_tasks::*; | ||
} | ||
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pub mod transform { | ||
//! Local and global transforms (e.g. translation, scale, rotation). | ||
pub use bevy_transform::*; | ||
} | ||
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pub mod type_registry { | ||
//! Registered types and components can be used when loading scenes. | ||
pub use bevy_type_registry::*; | ||
} | ||
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pub mod utils { | ||
pub use bevy_utils::*; | ||
} | ||
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pub mod window { | ||
//! Configuration, creation, and management of one or more windows. | ||
pub use bevy_window::*; | ||
} | ||
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#[cfg(feature = "bevy_audio")] | ||
pub mod audio { | ||
//! Provides types and plugins for audio playback. | ||
pub use bevy_audio::*; | ||
} | ||
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#[cfg(feature = "bevy_gltf")] | ||
pub mod gltf { | ||
//! Support for GLTF file loading. | ||
pub use bevy_gltf::*; | ||
} | ||
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#[cfg(feature = "bevy_pbr")] | ||
pub mod pbr { | ||
//! Physically based rendering. | ||
//! **Note**: true PBR has not yet been implemented; the name `pbr` is aspirational. | ||
pub use bevy_pbr::*; | ||
} | ||
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#[cfg(feature = "bevy_render")] | ||
pub mod render { | ||
//! Cameras, meshes, textures, shaders, and pipelines. | ||
pub use bevy_render::*; | ||
} | ||
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#[cfg(feature = "bevy_sprite")] | ||
pub mod sprite { | ||
//! Items for sprites, rects, texture atlases, etc. | ||
pub use bevy_sprite::*; | ||
} | ||
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#[cfg(feature = "bevy_text")] | ||
pub mod text { | ||
//! Text drawing, styling, and font assets. | ||
pub use bevy_text::*; | ||
} | ||
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#[cfg(feature = "bevy_ui")] | ||
pub mod ui { | ||
//! User interface components and widgets. | ||
pub use bevy_ui::*; | ||
} | ||
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#[cfg(feature = "bevy_winit")] | ||
pub mod winit { | ||
pub use bevy_winit::*; | ||
} | ||
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#[cfg(feature = "bevy_wgpu")] | ||
pub mod wgpu { | ||
//! A render backend utilizing [wgpu](https://github.com/gfx-rs/wgpu-rs). | ||
pub use bevy_wgpu::*; | ||
} | ||
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#[cfg(feature = "bevy_dynamic_plugin")] | ||
pub mod dynamic_plugin { | ||
pub use bevy_dynamic_plugin::*; | ||
} |
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[package] | ||
name = "bevy_dylib" | ||
version = "0.3.0" | ||
edition = "2018" | ||
authors = [ | ||
"Bevy Contributors <bevyengine@gmail.com>", | ||
"Carter Anderson <mcanders1@gmail.com>", | ||
] | ||
description = "Force the Bevy Engine to be dynamically linked for faster linking" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "MIT" | ||
keywords = ["bevy"] | ||
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[lib] | ||
crate-type = ["dylib"] | ||
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[dependencies] | ||
bevy = { path = "../bevy", version = "0.3.0", default-features = false } |
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