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- Use `argh` for command line interface options - Use seeded StdRng for reproducible random number generation - Add a mode for testing 2D meshes that includes an option to uniquely vary the data of each material by setting a random flat colour on the ColorMaterial. - Add a way of specifying the number of different textures to use for sprites or meshes. These are generated at the same resolution as the Bevy bird icon, but are just random flat colours for testing. - Add a benchmark mode that spawns all entities during setup, and animates the entities using a fixed delta time for reproducible animation.
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