Input
name is too generic
#10853
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
bevy_input
contains a struct calledInput
which refers to any kind of "pressable input". The problem is thatInput
is too generic, since there are other kinds of input like axis input, that do not fit into there, misleading users that have not yet read the documentation.Input
should be renamed to something more specific.This may have the drawback of a longer name, but personally I don't mind since it's not a thing that's used everywhere, so it's worth it to be more specific IMO.
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