asymmetrical 9-slicing still doesn't work if the center tile begins more than halfway from an edge #14147
Labels
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Bevy version
Bevy 0.14.0
What you did
Used an asymmetrical 9-slice texture.
What went wrong
Texture is stretched and not sliced.
Additional information
#13921 partially fixed this issue. I have created a pull request with the complete solution.
The text was updated successfully, but these errors were encountered: