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auto_exposure example is broken #15824

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rparrett opened this issue Oct 10, 2024 · 0 comments · Fixed by #15827
Closed

auto_exposure example is broken #15824

rparrett opened this issue Oct 10, 2024 · 0 comments · Fixed by #15827
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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@rparrett
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Bevy version

main, since #15524

Relevant system information

SystemInfo { os: "MacOS 14.5 ", kernel: "23.5.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

Also tested win+4080

What you did

cargo run --example auto_exposure

What went wrong

The mesh directly in front of the camera seemingly isn't displayed.

Image

This should look like this:

Image

@rparrett rparrett added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Oct 10, 2024
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen and removed S-Needs-Triage This issue needs to be labelled labels Oct 10, 2024
@alice-i-cecile alice-i-cecile added this to the 0.15 milestone Oct 10, 2024
github-merge-queue bot pushed a commit that referenced this issue Oct 10, 2024
# Objective

Fixes #15824

## Solution

Looks like this was just a goof in migrating the example itself.

Added back in the rotation component of the transform that got dropped.

## Testing

`cargo run --example auto_exposure`
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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