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Controls in ssao example have no effect #15997

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rparrett opened this issue Oct 19, 2024 · 2 comments
Closed

Controls in ssao example have no effect #15997

rparrett opened this issue Oct 19, 2024 · 2 comments
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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@rparrett
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rparrett commented Oct 19, 2024

Bevy version

main
bisected to #15320

Relevant system information

SystemInfo { os: "MacOS 14.5 ", kernel: "23.5.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

Also

SystemInfo { os: "Windows 11 Home", kernel: "22631", cpu: "13th Gen Intel(R) Core(TM) i7-13700KF", core_count: "16", memory: "31.8 GiB" }
AdapterInfo { name: "NVIDIA GeForce RTX 4080 SUPER", vendor: 4318, device: 9986, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.94", backend: Vulkan }

What you did

  • cargo run --example ssao
  • press 1 and 5 to toggle SSAO off and on.

What went wrong

No visual evidence of anything happening.

Prior to #15320, there were obvious visual changes.

@rparrett rparrett added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Oct 19, 2024
@alice-i-cecile alice-i-cecile added this to the 0.15 milestone Oct 19, 2024
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen and removed S-Needs-Triage This issue needs to be labelled labels Oct 19, 2024
@floppyhammer
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SystemInfo { os: "Windows 11 Enterprise", kernel: "27729", cpu: "AMD Ryzen 5 5600X 6-Core Processor", core_count: "6", memory: "15.9 GiB" }

AdapterInfo { name: "AMD Radeon RX 6500 XT", vendor: 4098, device: 29759, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "24.10.27.01 (AMD proprietary shader compiler)", backend: Vulkan }

The controls work for me.

@rparrett
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rparrett commented Oct 21, 2024

Looks like this was fixed by #15948 the day after I opened the issue. Yay.

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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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