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Skeletal Animation #95

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cart opened this issue Aug 5, 2020 · 6 comments
Closed

Skeletal Animation #95

cart opened this issue Aug 5, 2020 · 6 comments
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A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Enhancement A new feature

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@cart
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cart commented Aug 5, 2020

Bevy should support skeletal animation / skinning. It should probably integrate with the Animation API (#91) if possible

@karroffel karroffel added A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature A-Rendering Drawing game state to the screen labels Aug 12, 2020
@alice-i-cecile
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Here's an excellent detailed blog post about implementing this: https://vladh.net/articles/game-engine-skeletal-animation.html

@Pauan
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Pauan commented May 27, 2021

Ideally this should be done on the GPU, and it should support skeleton animation instancing.

@Roba1993
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Roba1993 commented Jan 4, 2022

What should also be directly added for Skeletal Animation is a Socket system. So that we can have other entities at a bone position (with offset if needed) follow the animation.

@alice-i-cecile
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What should also be directly added for Skeletal Animation is a Socket system. So that we can have other entities at a bone position (with offset if needed) follow the animation.

Oh this is nice. I'll keep it in mind as we start refining our idea of what exactly a "child" means in a hierarchy.

@taladar
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taladar commented Feb 7, 2022

Just as another data point for something that might be useful in the medium to long-term:

For games with user-adjustable avatars (e.g. Second Life) it would be useful to be able to define skeletal animations with some sort of inverse kinematics support so the relevant parts of the avatars (e.g. mouths for a kiss, hand to pick something up) are in the right spot when height, arm length,... differ.

@cart
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cart commented Feb 23, 2022

Closing in favor of #4026

@cart cart closed this as completed Feb 23, 2022
cart pushed a commit to cart/bevy that referenced this issue Jan 26, 2023
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Labels
A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Enhancement A new feature
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6 participants