Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a gizmo-based overlay to show UI node outlines #10420

Closed
wants to merge 2 commits into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,9 @@ bevy_ui = [
"bevy_sprite",
]

# Enable the bevy_ui debug overlay
bevy_ui_debug = ["bevy_internal/bevy_ui_debug"]

# winit window and input backend
bevy_winit = ["bevy_internal/bevy_winit"]

Expand Down
3 changes: 3 additions & 0 deletions crates/bevy_internal/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -118,6 +118,9 @@ file_watcher = ["bevy_asset?/file_watcher"]
# Enables watching embedded files for Bevy Asset hot-reloading
embedded_watcher = ["bevy_asset?/embedded_watcher"]

# Enable the bevy_ui debug overlay
bevy_ui_debug = ["bevy_ui?/debug"]

[dependencies]
# bevy
bevy_a11y = { path = "../bevy_a11y", version = "0.12.0" }
Expand Down
12 changes: 8 additions & 4 deletions crates/bevy_ui/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -8,27 +8,31 @@ repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]

[features]
default = []
debug = ["bevy_gizmos", "bevy_core"]

[dependencies]
# bevy
bevy_a11y = { path = "../bevy_a11y", version = "0.12.0" }
bevy_app = { path = "../bevy_app", version = "0.12.0" }
bevy_asset = { path = "../bevy_asset", version = "0.12.0" }
bevy_core = { path = "../bevy_core", version = "0.12.0", optional = true }
bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.12.0" }
bevy_derive = { path = "../bevy_derive", version = "0.12.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.12.0" }
bevy_gizmos = { path = "../bevy_gizmos", version = "0.12.0", optional = true }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.12.0" }
bevy_input = { path = "../bevy_input", version = "0.12.0" }
bevy_log = { path = "../bevy_log", version = "0.12.0" }
bevy_math = { path = "../bevy_math", version = "0.12.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.12.0", features = [
"bevy",
] }
bevy_reflect = { path = "../bevy_reflect", version = "0.12.0", features = ["bevy"] }
bevy_render = { path = "../bevy_render", version = "0.12.0" }
bevy_sprite = { path = "../bevy_sprite", version = "0.12.0" }
bevy_text = { path = "../bevy_text", version = "0.12.0", optional = true }
bevy_transform = { path = "../bevy_transform", version = "0.12.0" }
bevy_window = { path = "../bevy_window", version = "0.12.0" }
bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
bevy_window = { path = "../bevy_window", version = "0.12.0" }

# other
taffy = { version = "0.3.10" }
Expand Down
189 changes: 189 additions & 0 deletions crates/bevy_ui/src/debug_overlay/inset.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,189 @@
use bevy_gizmos::prelude::Gizmos;
use bevy_math::{Vec2, Vec2Swizzles};
use bevy_render::prelude::Color;
use bevy_transform::prelude::GlobalTransform;
use bevy_utils::HashMap;

use super::{CameraQuery, LayoutRect};

trait ApproxF32 {
fn is(self, other: f32) -> bool;
}
impl ApproxF32 for f32 {
fn is(self, other: f32) -> bool {
let diff = (self - other).abs();
diff < 0.001
}
}

fn rect_border_axis(rect: LayoutRect) -> (f32, f32, f32, f32) {
let pos = rect.pos;
let size = rect.size;
let offset = pos + size;
(pos.x, offset.x, pos.y, offset.y)
}

#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Debug)]
enum Dir {
Start,
End,
}
impl Dir {
const fn increments(self) -> i64 {
match self {
Dir::Start => 1,
Dir::End => -1,
}
}
}
impl From<i64> for Dir {
fn from(value: i64) -> Self {
if value.is_positive() {
Dir::Start
} else {
Dir::End
}
}
}
/// Collection of axis aligned "lines" (actually just their coordinate on
/// a given axis).
#[derive(Debug, Clone)]
struct DrawnLines {
lines: HashMap<i64, Dir>,
width: f32,
}
#[allow(clippy::cast_precision_loss, clippy::cast_possible_truncation)]
impl DrawnLines {
fn new(width: f32) -> Self {
DrawnLines {
lines: HashMap::new(),
width,
}
}
/// Return `value` offset by as many `increment`s as necessary to make it
/// not overlap with already drawn lines.
fn inset(&self, value: f32) -> f32 {
let scaled = value / self.width;
let fract = scaled.fract();
let mut on_grid = scaled.floor() as i64;
for _ in 0..10 {
let Some(dir) = self.lines.get(&on_grid) else {
break;
};
// TODO(clean): This fixes a panic, but I'm not sure how valid this is
let Some(added) = on_grid.checked_add(dir.increments()) else {
break;
};
on_grid = added;
}
((on_grid as f32) + fract) * self.width
}
/// Remove a line from the collection of drawn lines.
///
/// Typically, we only care for pre-existing lines when drawing the children
/// of a container, nothing more. So we remove it after we are done with
/// the children.
fn remove(&mut self, value: f32, increment: i64) {
let mut on_grid = (value / self.width).floor() as i64;
loop {
// TODO(clean): This fixes a panic, but I'm not sure how valid this is
let Some(next_cell) = on_grid.checked_add(increment) else {
return;
};
if !self.lines.contains_key(&next_cell) {
self.lines.remove(&on_grid);
return;
}
on_grid = next_cell;
}
}
/// Add a line from the collection of drawn lines.
fn add(&mut self, value: f32, increment: i64) {
let mut on_grid = (value / self.width).floor() as i64;
loop {
let old_value = self.lines.insert(on_grid, increment.into());
if old_value.is_none() {
return;
}
// TODO(clean): This fixes a panic, but I'm not sure how valid this is
let Some(added) = on_grid.checked_add(increment) else {
return;
};
on_grid = added;
}
}
}

pub(super) struct InsetGizmo<'w, 's> {
draw: Gizmos<'s>,
cam: CameraQuery<'w, 's>,
known_y: DrawnLines,
known_x: DrawnLines,
}
impl<'w, 's> InsetGizmo<'w, 's> {
pub(super) fn new(draw: Gizmos<'s>, cam: CameraQuery<'w, 's>, line_width: f32) -> Self {
InsetGizmo {
draw,
cam,
known_y: DrawnLines::new(line_width),
known_x: DrawnLines::new(line_width),
}
}
fn relative(&self, mut position: Vec2) -> Vec2 {
let zero = GlobalTransform::IDENTITY;
let Ok(cam) = self.cam.get_single() else {
return Vec2::ZERO;
};
if let Some(new_position) = cam.world_to_viewport(&zero, position.extend(0.)) {
position = new_position;
};
position.xy()
}
fn line_2d(&mut self, mut start: Vec2, mut end: Vec2, color: Color) {
if start.x.is(end.x) {
start.x = self.known_x.inset(start.x);
end.x = start.x;
} else if start.y.is(end.y) {
start.y = self.known_y.inset(start.y);
end.y = start.y;
}
let (start, end) = (self.relative(start), self.relative(end));
self.draw.line_2d(start, end, color);
}
pub(super) fn set_scope(&mut self, rect: LayoutRect) {
let (left, right, top, bottom) = rect_border_axis(rect);
self.known_x.add(left, 1);
self.known_x.add(right, -1);
self.known_y.add(top, 1);
self.known_y.add(bottom, -1);
}
pub(super) fn clear_scope(&mut self, rect: LayoutRect) {
let (left, right, top, bottom) = rect_border_axis(rect);
self.known_x.remove(left, 1);
self.known_x.remove(right, -1);
self.known_y.remove(top, 1);
self.known_y.remove(bottom, -1);
}
pub(super) fn rect_2d(&mut self, rect: LayoutRect, color: Color) {
let (left, right, top, bottom) = rect_border_axis(rect);
if left.is(right) {
self.line_2d(Vec2::new(left, top), Vec2::new(left, bottom), color);
} else if top.is(bottom) {
self.line_2d(Vec2::new(left, top), Vec2::new(right, top), color);
} else {
let inset_x = |v| self.known_x.inset(v);
let inset_y = |v| self.known_y.inset(v);
let (left, right) = (inset_x(left), inset_x(right));
let (top, bottom) = (inset_y(top), inset_y(bottom));
let strip = [
Vec2::new(left, top),
Vec2::new(left, bottom),
Vec2::new(right, bottom),
Vec2::new(right, top),
Vec2::new(left, top),
];
self.draw
.linestrip_2d(strip.map(|v| self.relative(v)), color);
}
}
}
Loading
Loading