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Color maths 4 #12575

Merged
merged 4 commits into from
Mar 19, 2024
Merged

Color maths 4 #12575

merged 4 commits into from
Mar 19, 2024

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lynn-lumen
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@lynn-lumen lynn-lumen commented Mar 19, 2024

Objective

Solution

  • This PR implements componentwise (including alpha) addition, subtraction and scalar multiplication/division for some color types.
  • The mentioned color types are Laba, Oklaba, LinearRgba and Xyza as all of them are either physically or perceptually linear as mentioned by @alice-i-cecile in the issue.

Changelog

  • Scalar mul/div for LinearRgba may modify alpha now.

Migration Guide

  • Users of scalar mul/div for LinearRgba need to be aware of the change and maybe use the .clamp() methods or manually set the alpha channel.

@NthTensor NthTensor added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations labels Mar 19, 2024
@NthTensor
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Looking great!

I'll just repeat what I said on discord here as well: Eventually I want to have better support for non-linear alpha blending modes (perhaps with some sort of Blend<LinearRgba, BlendMode> or perhaps not). I also want to make converting vectors into colors a bit easier. Ditto with math on cylindrical color spaces. None of that needs to block this PR.

Mostly what I see remaining is bike-shedding about the specific implementation of the color algebra. The operations don't need to be perfect but they do need to be well defined.

@NthTensor
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Rereading #12163 (comment) it looks like we might want to exclude alpha from scalar multiplication/division.

@IQuick143
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Rereading #12163 (comment) it looks like we might want to exclude alpha from scalar multiplication/division.

That would break splines, as it breaks distributivity over addition.

@NthTensor
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After looking at some other color crates, I am less concerned about the alpha component. We've got enough approvals for merge, and this isn't marked controversial so I am adding the tag.

@NthTensor NthTensor added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Mar 19, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Mar 19, 2024
Merged via the queue into bevyengine:main with commit d7372f2 Mar 19, 2024
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@BD103 BD103 added the A-Color Color spaces and color math label May 3, 2024
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Labels
A-Animation Make things move and change over time A-Color Color spaces and color math A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Add color animation support
6 participants