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Fix TextureCache memory leak and add is_empty() method #14480

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10 changes: 8 additions & 2 deletions crates/bevy_render/src/texture/texture_cache.rs
Original file line number Diff line number Diff line change
Expand Up @@ -82,16 +82,22 @@ impl TextureCache {
}
}

/// Returns `true` if the texture cache contains no textures.
pub fn is_empty(&self) -> bool {
self.textures.is_empty()
}

/// Updates the cache and only retains recently used textures.
pub fn update(&mut self) {
for textures in self.textures.values_mut() {
self.textures.retain(|_, textures| {
for texture in textures.iter_mut() {
texture.frames_since_last_use += 1;
texture.taken = false;
}

textures.retain(|texture| texture.frames_since_last_use < 3);
}
!textures.is_empty()
});
}
}

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