(WIP) Adds UiRenderGraphConfig analogous to BaseRenderGraphConfig #1500
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Because I added a post processing pass between Main and Swap Chain, I had a need to have UI use another Depth Texture.
This PR adds a UiRenderGraphConfig analogous to BaseRenderGraphConfig.
I haven't yet added all the options or fixed up usages throughout Bevy, because I first wanted to hear back whether this seems like a worthwhile approach.