Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Merged by Bors] - Enable wgpu device limits #1544

Closed
wants to merge 5 commits into from

Conversation

Neo-Zhixing
Copy link
Contributor

Follow up on #547 and #1401

crates/bevy_wgpu/src/lib.rs Outdated Show resolved Hide resolved
@cart
Copy link
Member

cart commented Mar 3, 2021

bors r+

@cart
Copy link
Member

cart commented Mar 3, 2021

Haha sorry one more thing. Can we change name to device_label? WgpuOptions::name doesn't feel descriptive enough.

@cart
Copy link
Member

cart commented Mar 3, 2021

bors r-

@bors
Copy link
Contributor

bors bot commented Mar 3, 2021

Canceled.

@alice-i-cecile alice-i-cecile added the A-Rendering Drawing game state to the screen label Mar 3, 2021
@cart
Copy link
Member

cart commented Mar 3, 2021

bors r+

bors bot pushed a commit that referenced this pull request Mar 3, 2021
Follow up on #547 and #1401 

Co-authored-by: Zhixing Zhang <me@neoto.xin>
@bors
Copy link
Contributor

bors bot commented Mar 3, 2021

@bors bors bot changed the title Enable wgpu device limits [Merged by Bors] - Enable wgpu device limits Mar 3, 2021
@bors bors bot closed this Mar 3, 2021
@Neo-Zhixing Neo-Zhixing deleted the wgpu_device_features branch March 3, 2021 22:57
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Rendering Drawing game state to the screen
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants