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[Merged by Bors] - Add separate brightness field to AmbientLight #1605

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@mtsr mtsr commented Mar 9, 2021

Idea being this would be easier to grasp for end-users. Problem with the logical defaults is this breaks current setups, because light will become 20 times less bright. But most folks won't have customized this resource or will not have used ..Default::default() due to lack of other fields.

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use labels Mar 9, 2021
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Looks good to me!

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cart commented Mar 12, 2021

bors r+

bors bot pushed a commit that referenced this pull request Mar 12, 2021
Idea being this would be easier to grasp for end-users. Problem with the logical defaults is this breaks current setups, because light will become 20 times less bright. But most folks won't have customized this resource or will not have used `..Default::default()` due to lack of other fields.
@bors bors bot changed the title Add separate brightness field to AmbientLight [Merged by Bors] - Add separate brightness field to AmbientLight Mar 12, 2021
@bors bors bot closed this Mar 12, 2021
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