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Use default storage for TemporaryRenderEntity
#16462
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alice-i-cecile
added
D-Trivial
Nice and easy! A great choice to get started with Bevy
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Nov 21, 2024
alice-i-cecile
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In the absence of benchmarking we should stick to the default choice. I also think it's the better one here.
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BenjaminBrienen
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Nov 22, 2024
Is there a justification from the original author of this line? I don't have the tools to see which PR added it at this moment. |
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# Objective `TemporaryRenderEntity` currently uses `SparseSet` storage, but doesn't seem to fit the criteria for a component that would benefit from this. Typical usage of `TemporaryRenderEntity` (and all current usages of it in engine as far as I can tell) would be to spawn an entity with it once and then iterate over it once to despawn that entity. `SparseSet` is said to be useful for insert/removal perf at the cost of iteration perf. ## Solution Use the default table storage ## Testing Possibly this could show up in stress tests like `many_buttons`. I didn't do any benchmarking.
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Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
TemporaryRenderEntity
currently usesSparseSet
storage, but doesn't seem to fit the criteria for a component that would benefit from this.Typical usage of
TemporaryRenderEntity
(and all current usages of it in engine as far as I can tell) would be to spawn an entity with it once and then iterate over it once to despawn that entity.SparseSet
is said to be useful for insert/removal perf at the cost of iteration perf.Solution
Use the default table storage
Testing
Possibly this could show up in stress tests like
many_buttons
. I didn't do any benchmarking.