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[Merged by Bors] - Fix mouse_clicked check for touches. #2029
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This seems like a copy-paste from line 72 that was only partially modified. I don't know how to test this, so please verify me :)
Yup this looks correct to me, but we'll want someone with a touch screen to validate. I'd run this on my android phone, but currently android builds are broken :) |
Moxinilian
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C-Bug
An unexpected or incorrect behavior
A-Input
Player input via keyboard, mouse, gamepad, and more
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Apr 27, 2021
mockersf
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S-Pre-Relicense
This PR was made before Bevy added the Apache license. Cannot be merged or used for other work
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Jul 17, 2021
@alice-i-cecile done |
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This PR was made before Bevy added the Apache license. Cannot be merged or used for other work
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Apr 25, 2022
alice-i-cecile
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O-Android
Specific to the Android mobile operating system
O-iOS
Specific to the iOS mobile operating system
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May 16, 2022
bors r+ |
This is a trivial fix: we were triggering on button presses on touch releases, rather than touch presses. This is obviously incorrect. |
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May 16, 2022
This seems like a copy-paste from line 72 that was only partially modified. I don't know how to test this, so please verify me :)
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Fix mouse_clicked check for touches.
[Merged by Bors] - Fix mouse_clicked check for touches.
May 16, 2022
robtfm
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May 17, 2022
This seems like a copy-paste from line 72 that was only partially modified. I don't know how to test this, so please verify me :)
exjam
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May 22, 2022
This seems like a copy-paste from line 72 that was only partially modified. I don't know how to test this, so please verify me :)
ItsDoot
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Feb 1, 2023
This seems like a copy-paste from line 72 that was only partially modified. I don't know how to test this, so please verify me :)
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This seems like a copy-paste from line 72 that was only partially modified.
I don't know how to test this, so please verify me :)